tag:blogger.com,1999:blog-28853287714243532242024-03-14T11:36:45.253-04:00The Gamer in MeAnonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.comBlogger203125tag:blogger.com,1999:blog-2885328771424353224.post-64549234322111826112014-07-08T09:39:00.001-04:002014-07-08T09:39:38.943-04:00The Core Gamer Seige<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-_tK0WGEX_p0/U7v0WNk3KAI/AAAAAAAAAcM/1jhxXj1okfo/s1600/Peter_Moore_at_Xbox_Cup_2006.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-_tK0WGEX_p0/U7v0WNk3KAI/AAAAAAAAAcM/1jhxXj1okfo/s1600/Peter_Moore_at_Xbox_Cup_2006.jpg" height="396" width="400" /></a></div>
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<span style="font-family: Georgia, Times New Roman, serif;"><a href="http://www.gamesindustry.biz/articles/2014-07-01-core-gamers-uncomfortable-with-industry-growth-moore">Gamesindustry.biz</a> has a fantastic article by Peter Moore detailing some of the struggles EA has had moving away from the traditional business model. Even if you don't agree with the sentiment, its a great look inside the thinking of big game publishers.</span>Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-28957438922113351712014-06-12T15:07:00.002-04:002014-06-12T15:08:23.886-04:00Does the Time Make the Game?<span style="font-family: Georgia, Times New Roman, serif;">Yesterday Hideo Kojima had a great roundtable discussion about his series, Metal Gear Solid, and how he views the issue of taking on real world issues in video games. <a href="http://www.joystiq.com/2014/06/11/metal-gear-solid-must-reflect-the-era-in-which-its-made-kojima/">Here it is:</a></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHdHZ91EwUt_w__yxDDx7iECc2-KBw84bH4dCkavQxJkr78tl2l7EMOMPMnf4EOH_UVjths81ihy-TexpZJCKw0GoVfN0lmNC6oYhPsonyIAPiMERZ0nPaw0NkVO34ycZ7zSm_bpEvsqSu/s1600/metal-gear-solid-v-the-phantom-pain-37534-wp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHdHZ91EwUt_w__yxDDx7iECc2-KBw84bH4dCkavQxJkr78tl2l7EMOMPMnf4EOH_UVjths81ihy-TexpZJCKw0GoVfN0lmNC6oYhPsonyIAPiMERZ0nPaw0NkVO34ycZ7zSm_bpEvsqSu/s1600/metal-gear-solid-v-the-phantom-pain-37534-wp.jpg" height="360" width="640" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-2985784634342852542014-04-18T14:45:00.003-04:002014-04-18T14:46:26.815-04:00The Successful Relaunch<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmc4qWVyXg-BKsHZsLaLBWSOQ2jcvvc-P-1JgHRoYU3KeCGgHhvsFq8V9VkYnerxi7hYlxjBnxOs8FwSm11xI2YKeSd-LCP_lDnZelD-xqtl6KyWD9LoKSAJKtZeCA-NiUPWlyF5VpAWOo/s1600/Successful+Relaunch.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmc4qWVyXg-BKsHZsLaLBWSOQ2jcvvc-P-1JgHRoYU3KeCGgHhvsFq8V9VkYnerxi7hYlxjBnxOs8FwSm11xI2YKeSd-LCP_lDnZelD-xqtl6KyWD9LoKSAJKtZeCA-NiUPWlyF5VpAWOo/s1600/Successful+Relaunch.jpg" height="294" width="640" /></a></div>
<span style="font-size: small;"><span style="font-family: Georgia, "Times New Roman", serif;"><a href="http://www.gamasutra.com/view/feature/215753/understanding_the_successful_.php">Gamasutra</a> has a great interview with Naoki Yoshida, the producer and director of SquareEnix MMO FFXIV: A Realm Reborn.</span></span>Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-60257053491790876142014-03-05T05:19:00.000-05:002014-03-05T05:19:46.458-05:00200<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis-nICByJQe2u_RARZt3Jevgsi-p7b6-aOYQzc2nZNC0xh0tFs_JVsQPILhoRJPrbnrICZJZJJT7kwmOG99NokcZ4waR1PY-5qxpg8KH4z7Su0jPtHpc6Ih8Ddh9K3O9qK84Hks7r-0aVf/s1600/Tomb+Raider.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis-nICByJQe2u_RARZt3Jevgsi-p7b6-aOYQzc2nZNC0xh0tFs_JVsQPILhoRJPrbnrICZJZJJT7kwmOG99NokcZ4waR1PY-5qxpg8KH4z7Su0jPtHpc6Ih8Ddh9K3O9qK84Hks7r-0aVf/s1600/Tomb+Raider.jpg" height="230" width="400" /></a></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">Its March now, the big games are coming down the pipeline.
Dark Souls II, Titanfall, FFX/X-2 Remaster, inFamous: Second Son, and MGS V;
are all games that are highly anticipated. Whether you own next-gen, last gen
or a handheld system there is much to be excited for this month and the ones to
come. Marking the 200<sup>th</sup> post has made me reflective and looking
backwards I have pored over the ones I could have done better. I want to start
by saying Mea Culpa. I haven’t always been right in what I foresaw for
the industry. The Tomb Raider reboot was of the highest excellence, I found out
after playing the PS4 DE edition. While I was hesitant to latch onto the idea
of a reboot being necessary after the trilogy that began with the excellent Tomb
Raider: Legend I can acknowledge that Crystal Dynamics did an outstanding job
with the IP. It wasn’t the only thing I got wrong but it stands out to me
as one of the biggest.</span></span></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">The gaming industry continues to be a turbulent sector to
watch. Game studios, even those that have had commercial success are not
removed from the chaos of the unending cycle of hiring and firing. One needs
only to look at Irrational Games and understand that the industry is at odds
with itself. I think the focus on smaller teams and a more digital footprint
may very well be the path that allows developers to stay in the business
without being tossed about by the rapid expanding and contracting of larger
studios. </span></span></div>
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<span style="font-family: Georgia; font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaVV3Y8dX5akZMXSM6_5zjhdFdOeSP_Tv1RSbyoTC1cydr67BTyCxDPf0_nUhR2nNzsj7GIW4H2jabfb4mHEoQW_HtH4muZf2Ia887kQMFp_PNreoyBUzcOCcl3Km39RYm3v9g6qqTGhQO/s1600/halo-5.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaVV3Y8dX5akZMXSM6_5zjhdFdOeSP_Tv1RSbyoTC1cydr67BTyCxDPf0_nUhR2nNzsj7GIW4H2jabfb4mHEoQW_HtH4muZf2Ia887kQMFp_PNreoyBUzcOCcl3Km39RYm3v9g6qqTGhQO/s1600/halo-5.jpg" height="223" width="400" /></a></span></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">The future is bright though. We may all sigh a bit at the
idea of the many numbered sequels on the horizon, but sequels equal guaranteed
revenues for an industry that often struggles to hit projected profit markers.
While there is such a thing as too many sequels, the industry hasn’t hit
that mark yet. The next generation also marks the new beginnings of IP’s.
Last gen gave us, Assassin’s Creed, Mass Effect, and Uncharted, just as
the generation before that gave us series like Splinter Cell and Halo. If last
gen brought story to the forefront of gaming, then I believe this gen will be
about how developers bring emotion into video games. If games like The Last of
Us and The Walking Dead have shown us anything is that gamers are ready to shed
a tear or two in search of the great game. Here’s to a 2014 and beyond
that is just as bright.</span></span>Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-65617041552189366422014-02-19T15:30:00.000-05:002014-02-19T15:30:16.967-05:00The Three S's<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirBd0ABQgVAlLpnKqDdAXonD0uJsp4ZwnhtROyz0k_pY0J7ITKMWXq6LzRQSbBm2_Si6um75nlJEIyBJzuaeY3P3Y44wtcTwkqZS2AvWwIgErRzJuq7apm6eYJpjokbxHIfmd-d6BMZ-dv/s1600/Buffy.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirBd0ABQgVAlLpnKqDdAXonD0uJsp4ZwnhtROyz0k_pY0J7ITKMWXq6LzRQSbBm2_Si6um75nlJEIyBJzuaeY3P3Y44wtcTwkqZS2AvWwIgErRzJuq7apm6eYJpjokbxHIfmd-d6BMZ-dv/s1600/Buffy.jpg" height="227" width="320" /></a></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">It’s come down from on high that Capcom’s Deep
Down, a F2P PS4 exclusive, is not allowing female characters to be created in
the game. As the pronouncement was translated in an interview from Japanese to
English, one has to take it with a grain of salt. Translation errors have
accounted for more than a few <a href="http://www.polygon.com/2014/2/19/5424954/deep-down-producer-on-playable-female-characters-absence">embarrassments</a>, so while things look grim on that
front, there’s always hope. Whatever happens in the end though,
it’s another stab in the gut for the industry. Video games are one of the
only forms of entertainment that have a few good women fronting popular series.
The reboot of Tomb Raider was quite good, Mass Effect, Dragon Age, The Last of
Us, are all examples of strong female leads. </span></span></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">I grew up on the three S’s. Strong, smart, and sexy
women were the backbone of shows like Buffy, La Femme Nikita, and movies like
The Fifth Element. Truth be told though, those days are over. These days shows
are marketed for boys and selling them toys. Apparently girls don’t buy
toys in bulk like boys. It’s a shame really, I can’t imagine who my
heroines would be if I was a kid these days. The rare well written heroine a la
The Legend of Korra or Dejah Thoris from John Carter gets hidden in the middle
of the haystack and left to wither and die.</span></span></div>
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<span style="font-family: Georgia; font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_TMLdoIdxZttwIIYzRCJlR9hE9mjZI2kPT_umv87OLbkFKoZ0ExQYluARD0khFaJ9C__IgBMJ6TYbO5Ctan3T4hXHkSHThsO6Hv7WtEIlPFlbMfOO9nNKKWbWQmKF-TLTQ1BmqCXWCXz4/s1600/la-femme-nikita.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_TMLdoIdxZttwIIYzRCJlR9hE9mjZI2kPT_umv87OLbkFKoZ0ExQYluARD0khFaJ9C__IgBMJ6TYbO5Ctan3T4hXHkSHThsO6Hv7WtEIlPFlbMfOO9nNKKWbWQmKF-TLTQ1BmqCXWCXz4/s1600/la-femme-nikita.jpg" height="213" width="320" /></a></span></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">It’s the trap we all fall into, the belief that the
past always tells the future. Video games have been primarily dominated by male
gamers making up the biggest piece of the pie of the revenue made from video
games. As such, the idea that women might represent an untapped potential for
growth is ignored; business runs on reality not possibilities. The industry has
made huge strides in the last decade, but yesterday is yesterday, <span class="aBn" data-term="goog_572089112" tabindex="0"><span class="aQJ">tomorrow</span></span> is
unwritten but imagine what a future it might hold.</span></span>Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-16040867064727048462014-02-07T03:20:00.002-05:002014-02-07T03:20:40.007-05:00The Trust of a Hero<div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPUtRXHqm2kC5epXMkKzulPIRWhfOHK7sUhCOsGHKAFVAw0d7H6Pqv2ZMa-ZIvB1CcsdCmCsx0iruixHxAhkqL3DQD2eyB6wAOI3THIQYIOtKJcPdkPFMbSv9hbH_lDU6MEK5voKWrvIKs/s1600/Lightning.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPUtRXHqm2kC5epXMkKzulPIRWhfOHK7sUhCOsGHKAFVAw0d7H6Pqv2ZMa-ZIvB1CcsdCmCsx0iruixHxAhkqL3DQD2eyB6wAOI3THIQYIOtKJcPdkPFMbSv9hbH_lDU6MEK5voKWrvIKs/s1600/Lightning.jpg" height="213" width="400" /></a><span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12pt;">Have your ever noticed that the hero is never trusted?
Superman and Batman, Buffy and Angel, Master Chief and Cortana; every modern
hero has to face the idea that the very people that they save, that they fight
with every day will end up mistrusting them. It’s something of a modern
convention. In the old days calling a man a liar was paramount to signing your
death warrant. A gentleman would have you at ten paces by the dawn, and in the
west if you weren’t shot outright, you’d be looking at a six
shooter on a dusty main street. </span></span>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12pt;">It’s always there, every book you’ve read, any
movie you’ve seen that mistrust of the protagonist never fails to reveal
itself. I can’t quite say why we mistrust heroes these days. Perhaps our
mistrust of heroes is the modern version of the old roman story. Conquering
heroes were paraded before the mob of Rome
and a slave would stand by the hero whispering in his ear ‘You are only a
Man’. Still even in those days the betrayal of the hero was such to
become a legend. For all his martial glories we remember Julius Caesar for
‘Et tu, Brute’.<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkKWsjDjqma9Jve7hjvuDx5UZ1CjWKfhp5s1hQg8P9NxI8HGu-U0yfQ6wvmnz0L4b3Y1eYk-ZZzp8bQDLtqztnODmHBb5NbrZ9u6sglu8nsV01y2BWACFDOUcwi5WjO2RIXZJ1LbSNeCPe/s1600/BioWare.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkKWsjDjqma9Jve7hjvuDx5UZ1CjWKfhp5s1hQg8P9NxI8HGu-U0yfQ6wvmnz0L4b3Y1eYk-ZZzp8bQDLtqztnODmHBb5NbrZ9u6sglu8nsV01y2BWACFDOUcwi5WjO2RIXZJ1LbSNeCPe/s1600/BioWare.jpg" height="182" width="400" /></a></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12pt;">For
whatever reason we mistrust our heroes. We don't trust our favorite
video game developers, our best companies, or the people that run them.
You can almost chart the rise and fall of the companies that Gamers love
and trust as if it were an equation. It is destructive. Our industry is
fairly close-knit and supply is always greater than demand. Companies
fall, developers are fired, and the trust, respect, and love that gamers
put on developers may be all that stops them from getting better paying
and less stressful jobs in other fields. Instead of mistrusting our
heroes perhaps we'd be better off sticking with a updated version of
the old saying 'You are only Human'. <br /> </span></span>Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-25177828429156425442014-01-25T08:33:00.000-05:002014-01-25T08:33:19.430-05:00Galactic Starfighter Expert Scout Guide<div class="MsoNormal">
<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;"><span id="goog_2039317586"></span><span id="goog_2039317587"></span>So you want to play the Scout class in The Old
Republic’s latest expansion? There are a few guidelines to set forth
before we get to the meat of the guide. First of all the Scout class is a
dagger class, you need to get in quick and get out quick, and the best damage comes
from getting up close. To have any real chance of taking out an enemy,
especially a better armored one than yourself you need to be within about five
thousand meters from the enemy ship. You are given the Blackbolt/NovaDive free
of charge and must unlock the Sting/Flashfire but be aware that the two scout
ships do not play exactly alike.</span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhHJMLU-0Dp2vLZfla-Qz1zmJsntuNQyeo5Mefsyrb1GTQe90I_D6aULK39-iVYY2AOl-4NdALVvrYcY6QHPVQz6Wy75Z2JNyhvf_2MAJuuIj9wKEoZ7t7LXAlPPTpzqdnBYjgANXu_agJ/s1600/Galactic+Starfighter+Expert+Scout+Guide+5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhHJMLU-0Dp2vLZfla-Qz1zmJsntuNQyeo5Mefsyrb1GTQe90I_D6aULK39-iVYY2AOl-4NdALVvrYcY6QHPVQz6Wy75Z2JNyhvf_2MAJuuIj9wKEoZ7t7LXAlPPTpzqdnBYjgANXu_agJ/s1600/Galactic+Starfighter+Expert+Scout+Guide+5.jpg" height="360" width="640" /></a></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">It’s important that you get a feel of the four
abilities each ship gets to take into battle as well as always knowing what
setting your power is set on. The abilities are based on the crew members you
chose, so make sure that each crew members active and passive skills line up
with your play style. At the beginning of the battle it makes sense to switch
to the engine setting (F3) to get to the control points as fast as possible.
When attacking you switch the power setting to guns (F1) and than when
defending to shields (F2).</span></span></div>
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<span style="font-family: Georgia; font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsIvVyNIxyag2-0ydYVpQF8rdp5sAL9eSdeef55snjQB2Y1fF4QaaxC4BP_BMFOz7Ua_I_BcSY3ses4ohuGC8dGvAcMFxLDyjsqQExv96_TxNOEqgkD5ozpSczh_u2JS6VScJWnimTegDL/s1600/Galactic+Starfighter+Expert+Scout+Guide+3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsIvVyNIxyag2-0ydYVpQF8rdp5sAL9eSdeef55snjQB2Y1fF4QaaxC4BP_BMFOz7Ua_I_BcSY3ses4ohuGC8dGvAcMFxLDyjsqQExv96_TxNOEqgkD5ozpSczh_u2JS6VScJWnimTegDL/s1600/Galactic+Starfighter+Expert+Scout+Guide+3.jpg" height="220" width="400" /></a></span></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">If you like to raid or do a lot of PVP you may have
already done this but GSF is much easier when you move the controls of some of
the starfighter away from the keyboard. As a generalization with three extra
mouse buttons you could change the power setting from guns to engine to shields
with the click of a button, making it easier to keep your hands on the controls
for fast maneuvering. Because the Scout class has such weak armor and shields,
you may find it easier to take a evasion active ability and switch out the
shield change button on your mouse.</span></span></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">The Blackbolt/NovaDive is a fast scout ship. Its usage is
predicated on hitting fast and than running away. The rocket pods are best used
in direct conjunction with whichever laser guns you choose, as you hold both
mouse buttons down inside 4200 meters. Personally I like to hit as hard as
possible with the highest damage output, but if your accuracy is a problem you
might be better off starting with a slightly lesser damage output but less
power draining effects. If you have trouble hitting your targets, the sabotage
probe is perfect for keeping the enemy in a straight line unable to turn away
from your guns. What it lacks in damage it makes up for in allowing for more
accurate fire. If you’ve been paying attention you’ll have noticed
I left out the Thermite Torpedoes. The thermites have a long lock-on time and a
long recast time. The only play style that makes sense for their usage is a
player that is highly accurate with their laser guns and stays alive for longer
than most other players. The best tip with Thermite Torpedoes is to take away
the shield with your guns and than blast a hard-hitting torpedo against the
hull of the enemy ship.</span></span></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">The Sting/Flashfire is the slower but harder hitting
cousin of the Blackbolt/NovaDive. My personal set up has me using the quad
laser cannon and the cluster missiles. With the lowest lock-on time of any
target acquiring projectile and a short reload time, the cluster missile is the
perfect one two punch combination with the heavy hitting quad lasers. The
rocket pods and sabotage probes are good at certain play styles but there is no
significant advantage over their use in the lighter and faster
Blackbolt/NovaDive. The Sting/Flashfire is a dogfight specialist in comparison
to its lighter cousin. The rapid fire laser and rocket pods can be a great
combination but the lack of a large carrying ability for the rocket pods
severely cripples its long-term usefulness. In short you’ll run out of
rockets long before you run out of enemies.</span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjN2HgJUX6iX2nNr89GC4JyXXwJrvdd2INt72uvYf4IZORSzWa-UdCZYWjwqLXBRiHwernooc0i8IUF-h00up47R9mdZKnwXNX2klgHxVPT_m-fyW6HiUHL7gBX56YWJSDjlnqBlBrw_BtW/s1600/Galactic+Starfighter+Expert+Scout+Guide+4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjN2HgJUX6iX2nNr89GC4JyXXwJrvdd2INt72uvYf4IZORSzWa-UdCZYWjwqLXBRiHwernooc0i8IUF-h00up47R9mdZKnwXNX2klgHxVPT_m-fyW6HiUHL7gBX56YWJSDjlnqBlBrw_BtW/s1600/Galactic+Starfighter+Expert+Scout+Guide+4.jpg" height="360" width="640" /></a></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">Alright you’ve gotten information on ships and
combat, now for the final step to becoming an expert, the enemy. Gunships tend
to be the easiest to attack. They all have around a 15000 meter buffer zone. This
area is their domain, but because of the way their rail guns work, it’s
often akin to playing a sniper. Flank the gunship and they rarely notice you.
When you see a bright light around a ship its time to bob and weave. Gunship
pilots tend to have a hard time keeping a lock on you. Strike Fighters on the
other hand are tougher and harder hitting, but slower than Scouts. The best way
to limit their damage is to bite them fast and hard and then burn out of their
range. In a speed and endurance battle the scout always has the advantage, use
it. Because their armor is so good, it’s important to understand that the
Scout has a disadvantage in a head to head fight. Pick out a Strike Fighter
that already has taken damage for a superior advantage. Scouts can take very
little damage so the best advantage is to hit them before they hit you, its
difficult to lose a Scout on your tail, so lead them into a control point you
own for help from the turrets as well.</span></span>Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-72023181505562561592014-01-16T00:37:00.000-05:002014-01-16T00:37:07.720-05:00Enter Galactic Starfighter<div class="MsoNormal">
<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">I love the Galactic Star Fighter expansion for The Old
Republic. It’s unexpectedly fun. PVP has always been something of a bane
for me. Its hardcore enthusiasts will be first to get the best gear and the
best accessories. In most games that means coming in later takes a lot of
gumption. You have to ready to eat the dirt a lot to gain the skill and the
gear to compete. Enter GSF.</span></span></div>
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<span style="font-family: Georgia; font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGWk6PVI7rYT2jjFrOx46ThLubX1sXW46-jeeW4Iad_kNbnrd29vAFj_-4yfSzoeM2fmKBCsp-H-CkCNtggFVy4HX4HaGlRPaifQK4YYmz2DhSXeUYVEEh0mjhDOzPEz90wRy-1MilWzAv/s1600/GSF+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGWk6PVI7rYT2jjFrOx46ThLubX1sXW46-jeeW4Iad_kNbnrd29vAFj_-4yfSzoeM2fmKBCsp-H-CkCNtggFVy4HX4HaGlRPaifQK4YYmz2DhSXeUYVEEh0mjhDOzPEz90wRy-1MilWzAv/s1600/GSF+1.jpg" height="358" width="640" /></a></span></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">BioWare got a lot of flak from gamers and writers who
wanted a more free-form version of space combat. Star Wars Galaxies was often pointed out as
the gold standard. Putting aside the fact that SWG wasn’t particularly
popular even in its heyday, it was a fair complaint. The Old Republic
has always struggled with the fact that much of the game is separated by walls,
artificial and otherwise. Given the size and scope of the game it’s not
surprising, but gamers can usually tell at an instinctual level when there are
walls in a game and they don’t like it.</span></span></div>
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<span style="font-family: Georgia; font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrHmLnp-X7jUos0eQLC9RCZ_NNp3IybXe_pjeKMS-ZQNP6NZW4d02hzMEOCn2SsD0VKIJ3KMSKDPCPZKZCzleFb_WemqeDcdccx_tQ54gq52foiwPXRPvg1CW2r9JdU0XaE-KuDM_uF3yC/s1600/Old+Republic+PVP+owned.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrHmLnp-X7jUos0eQLC9RCZ_NNp3IybXe_pjeKMS-ZQNP6NZW4d02hzMEOCn2SsD0VKIJ3KMSKDPCPZKZCzleFb_WemqeDcdccx_tQ54gq52foiwPXRPvg1CW2r9JdU0XaE-KuDM_uF3yC/s1600/Old+Republic+PVP+owned.jpg" height="360" width="640" /></a></span></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;"> </span></span><br />
<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">Galactic Star Fighter is in its infancy, having just
opened up the expansion to Preferred Status customers, there is much ground to
cover in new maps and ships. For now however The Old Republic like a well-cut
diamond having revealed another side of itself that should keep gamers
entertained for quite some time.</span></span>Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-91264494234463565392014-01-11T11:52:00.004-05:002014-01-11T11:56:40.481-05:00In Defense of ESO<span style="font-family: Georgia,"Times New Roman",serif;"><span style="font-size: small;"><a href="http://www.mmorpg.com/showFeature.cfm/feature/8109/General-Pathfinder-Onlines-Ryan-Dancey-Defends-Elder-Scrolls-Online-and-Subscriptions.html">MMORPG.com</a> has a guest article from Pathfinder Online's Ryan Dancey. In his OP-ED he defends The Elder Scrolls Online and the use of the hybrid subscription/micro-transaction model for the future of MMO's. </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYS8kIh0wmTszfL_IlTuKcmlGwUYiPe4MXaO72LUnSWdbk8Za8fIuLGBabNrbru8nC22-OK-KFw2BwGsxAQlKdY9EsB1YvREaeFkhmRbyu6ClVpNcZV9G-nvruVaFtoBy5Rh00-Bablw6b/s1600/Elder-Scrolls-Online-Sentinel-Docks-PCG.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYS8kIh0wmTszfL_IlTuKcmlGwUYiPe4MXaO72LUnSWdbk8Za8fIuLGBabNrbru8nC22-OK-KFw2BwGsxAQlKdY9EsB1YvREaeFkhmRbyu6ClVpNcZV9G-nvruVaFtoBy5Rh00-Bablw6b/s1600/Elder-Scrolls-Online-Sentinel-Docks-PCG.jpg" height="360" width="640" /></a></div>
<span style="font-family: Georgia,"Times New Roman",serif;"><br /></span>
<span style="font-family: Georgia,"Times New Roman",serif;"><a href="http://www.mmorpg.com/showFeature.cfm/feature/8109/General-Pathfinder-Onlines-Ryan-Dancey-Defends-Elder-Scrolls-Online-and-Subscriptions.html">Link</a></span>Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-80563713515859396912014-01-03T15:07:00.000-05:002014-01-03T15:07:26.653-05:00The Fan<div class="MsoNormal">
<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">As I read comment section after comment section, I have
come to realize that usually the most vocal MMO gamers are not actually fans of
Role Playing Games. RPG’s are all about combat, loot, level progression,
story and rinse and repeat. It’s its purest form the RPG is grind, loot,
story and repeat and it’s a diagram that has been repeated by Massively
Multiplayer Online RPG’s as well. The shell may differ from game to game
but each MMORPG looks the same when broken down.</span></span></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">I love Doctor Who. I’m a fan of the show, and as a
fan I have grown to love the characters on the show. Lately I’ve seen
that some ‘fans’ are unhappy with the direction of the show; a
vocal minority perhaps, but vocal none the less. They always write how they enjoyed
this Doctor or that Doctor, somehow implying it’s the shows fault.
Newsflash here, fans don’t get to pick and choose what they like. Can you
imagine a fan of a professional sports team picking and choosing when to
support the franchise? Please, they’d get run out of town. </span></span></div>
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<span style="font-family: Georgia; font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGsdpRrXDb8Te46bM9SicM_VQLehmOqIGWDygY5KzJqLiYALRAuvbbOre19jIA8q3ZVGcbdqiU7_ox7s6jI5InGMwU4fN0i9hCdanIRFdWLvm-twL1kUkBfxKwcOkagES1-ldNi6NdLpbK/s1600/the_fan_picture_robert_de_niro.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="358" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGsdpRrXDb8Te46bM9SicM_VQLehmOqIGWDygY5KzJqLiYALRAuvbbOre19jIA8q3ZVGcbdqiU7_ox7s6jI5InGMwU4fN0i9hCdanIRFdWLvm-twL1kUkBfxKwcOkagES1-ldNi6NdLpbK/s640/the_fan_picture_robert_de_niro.jpg" width="640" /></a></span></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">A fan is either a fan or not a fan, there is no
in-between. I loved Morrowind but I found Oblivion and Skyrim mediocre. A boneheaded front office and an integrity-less coach have wiped
away whatever loyalty I had left to the San
Francisco 49ers. It was made ever clear to me when the
same situation came up this year for the Chicago Bears and they took the exact
opposite approach that the 49ers had taken. It was the epitome of ‘stay
classy’.</span></span><span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;"> </span></span><span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">At a certain point I’m no longer a fan of the 49ers,
or the Elder Scrolls series, that’s just the way it works. </span></span></div>
Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-19062245254435220812013-12-29T14:10:00.000-05:002013-12-29T14:10:43.758-05:00The Face of Gaming<!--[if gte mso 9]><xml>
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<span style="font-family: "Georgia","serif"; font-size: 12.0pt;">Note
to game developers: how a character looks matters. Next year’s Wildstar is
already having its own mini-crisis on the ‘sexualization’ of some of the races in
the MMO by Carbine studios. Call of Duty developer Infinity Ward made headlines
earlier in the year by announcing that it would allow female avatars in the
multiplayer section of its game for the first time. Mass Effect 3 had a
firestorm of controversy for allowing fans to pick the face of ‘FemShep’.
Accusations flew that BioWare was rewriting history and sexualizing the female
version of Commander Shepherd. And the list goes on, gamers have a great deal
of emotion in the way the characters they play are portrayed and made to
appear.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1uhk5fhKacl5RKSFOjNH9_-H5aC4s-x9efZ8i-wfrfAeBVakpk6ZkztB8xcJoPFqtgVRjFG9vCradw80ZZ5LtaQG7PPHeB2f0B7RX-gyVw8ycxPGTcV6-wJbNj-SHhDGjLH9G22ka6Tk5/s1600/Female+Call+of+Duty.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1uhk5fhKacl5RKSFOjNH9_-H5aC4s-x9efZ8i-wfrfAeBVakpk6ZkztB8xcJoPFqtgVRjFG9vCradw80ZZ5LtaQG7PPHeB2f0B7RX-gyVw8ycxPGTcV6-wJbNj-SHhDGjLH9G22ka6Tk5/s640/Female+Call+of+Duty.png" width="640" /></a></div>
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<a name='more'></a><br />
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<span style="font-family: "Georgia","serif"; font-size: 12.0pt;">I
suppose it’s not that surprising. When gamers talk about characters they love
from the Mass Effect series or they point to Bioshocks’ Elizabeth, or Joel and
Ellie they clearly take possession of the characters from their favorite games.
Even Nintendo’s stable of well-loved if generic archetypes are remembered
fondly by fans.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF69IBMTDxodFsROFHI_h3cnucftsP0lwiqPcQA4dpCN7rK97tImWvZF2zRtBGdjus5cGnZaaVFkxesT71vLPzBgseSF0WdA5YaSg3c3C1sOtThMwIDWrFA_3Kh3F1mm0qzg-C0iUULDRt/s1600/Destiny+Classes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="332" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF69IBMTDxodFsROFHI_h3cnucftsP0lwiqPcQA4dpCN7rK97tImWvZF2zRtBGdjus5cGnZaaVFkxesT71vLPzBgseSF0WdA5YaSg3c3C1sOtThMwIDWrFA_3Kh3F1mm0qzg-C0iUULDRt/s640/Destiny+Classes.jpg" width="640" /></a></div>
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<span style="font-family: "Georgia","serif"; font-size: 12.0pt;">Consider
Bungie's Destiny. Even with its gender-locked classes (unconfirmed as of yet),
its character creation for a First Person Shooter will be considered
groundbreaking at launch. Gender-locked classes are considered the kiss of
death for a MMO, and yet single player games have no problem keeping the sad
tradition alive. Gamers want to control their characters down to their very
bones and developers should take heed, the more gamers feel attached to their
avatars the less likely they are t0 go somewhere else.</span></div>
Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-82794442336832939742013-12-25T11:38:00.002-05:002013-12-25T11:38:39.099-05:00Merry Christmas and Happy Holidays!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv3pd4fDUuCbqFwI4SBuKnKL03xGpMhQwJoHdlJ1cXIx7PCutctEtTIepVCFuLQI6jYElqamhf-82vkVC4O2bzNOtzs36MGUm7AR5jaQ6UXbE8IsI_cRQVEfei3ggRvka0ECrJ2rm5OfY5/s1600/ch871220.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="450" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv3pd4fDUuCbqFwI4SBuKnKL03xGpMhQwJoHdlJ1cXIx7PCutctEtTIepVCFuLQI6jYElqamhf-82vkVC4O2bzNOtzs36MGUm7AR5jaQ6UXbE8IsI_cRQVEfei3ggRvka0ECrJ2rm5OfY5/s640/ch871220.gif" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0YQ7z-zh7TBKku6c1FQDXQXmHHzbt2vygd3bKzvRpzLoBaX1q7Ug2O1Mx3KahPzTvrhiCkmTXK_iIakPmCeWQDINDb_0uqMSKk19pCT_BaOpiHj6ygJsZJbwj_MXVpx88KkGxe4_cOD9e/s1600/ch_last.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="446" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0YQ7z-zh7TBKku6c1FQDXQXmHHzbt2vygd3bKzvRpzLoBaX1q7Ug2O1Mx3KahPzTvrhiCkmTXK_iIakPmCeWQDINDb_0uqMSKk19pCT_BaOpiHj6ygJsZJbwj_MXVpx88KkGxe4_cOD9e/s640/ch_last.gif" width="640" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-44398907395155610062013-12-16T18:28:00.000-05:002013-12-16T18:28:07.117-05:00The End of an Era<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWF1xuM-MNDoo-UeNN6_UJv0-Ap1d42t9tRXy3H1YyvnWBru69CKz6bnSkPHvHH2SoSV3B37GOtzQhDGndwph4PpO1HZTFTlT4klhR89HIUQVK9YVZ-rB_mn_uH4lm_D5CDGeYpNbd5YdR/s1600/EQNext+Wizard.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWF1xuM-MNDoo-UeNN6_UJv0-Ap1d42t9tRXy3H1YyvnWBru69CKz6bnSkPHvHH2SoSV3B37GOtzQhDGndwph4PpO1HZTFTlT4klhR89HIUQVK9YVZ-rB_mn_uH4lm_D5CDGeYpNbd5YdR/s400/EQNext+Wizard.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Everquest Next</td></tr>
</tbody></table>
<div class="MsoNormal">
<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">2014 may see the last great year of the Post-World of
Warcraft era for the MMO genre. Ever since the success of WoW the MMO market
has undergone a massive upheaval. In a genre that was once satisfied with
300,000 subscribers just a decade ago, the industry now looks to the million subscription
minimum, as a watermark for success. It was never sustainable and it is
impressive that it lasted as long as it did. Certainly while the subscription
landscape may go back to near Pre-WoW levels, the F2P market appears ready to
thrive. It’s a market that will never be very stable, its very existence
is predicated on highs and lows, but with more realistic expectations game
developers should be able to weather the storms ahead.</span></span></div>
<div class="MsoNormal">
<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;"></span></span></div>
<a name='more'></a><br />
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<div class="MsoNormal">
<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">2014 should be a good year regardless of what comes afterwards.
Elder Scrolls Online, Wildstar, and Everquest Next round out the AAA
development while Origins of Malu and Repopulation round out the indie titles.
Three out of the five titles are sandbox titles as well. It’s not
surprising that plenty of bad press has made it harder for game developers to
make Themepark MMO’s, but its interesting that for the first time ever
the Sandbox genre will outweigh the Themepark MMO game. </span></span></div>
<div class="MsoNormal">
<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;"> <table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAL0SuEPh9a94CtAxJyX7h9emMu6bN2OkPcYpRmzz11Fu6IUcylXAyKV7tDTT3wSd81Q09lTx2DJ2-XH9WKGzma5GPq-R9fA81-O4jiaqJyfE9S97VdB0uonxyo0Fs_ese4IhDfcEcIO9w/s1600/Black+Desert+town.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAL0SuEPh9a94CtAxJyX7h9emMu6bN2OkPcYpRmzz11Fu6IUcylXAyKV7tDTT3wSd81Q09lTx2DJ2-XH9WKGzma5GPq-R9fA81-O4jiaqJyfE9S97VdB0uonxyo0Fs_ese4IhDfcEcIO9w/s400/Black+Desert+town.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Black Desert Online</td></tr>
</tbody></table>
</span></span></div>
<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">In perhaps the great irony, western MMO gamers who for so
long have derided the Asian MMO market, must now look to South Korea for the
vast majority of new MMO games. With several high profile missed launches in
Phantasy Star Online 2, Otherland, Blade & Soul and perhaps even ArcheAge
the MMO market could use the new blood. In every way that counts the MMO landscape will look markedly different by the end of 2014, whether or not the market grows or folds into itself will be up to the quality of the games the genre has produced in the last decade.</span></span>Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-38344268601993104512013-12-10T08:34:00.001-05:002013-12-10T08:34:50.362-05:00A Drink in the Desert<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAKifdqxwGtbvo2B560ddBoinkVeMIKsu9tN1MU1qlMksjp_RoqPKGdCU6yXKWQ-W49Qhjz-Cqn6ZrXQq3wNB4GB_AtLIgfP87cgB9q_GuwRsyPsvN2ThU6zDu2spQkDT4-N3VCjUwLLC_/s1600/Desert.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAKifdqxwGtbvo2B560ddBoinkVeMIKsu9tN1MU1qlMksjp_RoqPKGdCU6yXKWQ-W49Qhjz-Cqn6ZrXQq3wNB4GB_AtLIgfP87cgB9q_GuwRsyPsvN2ThU6zDu2spQkDT4-N3VCjUwLLC_/s400/Desert.jpg" width="400" /></a></div>
<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">The drought is coming. Because of game delays, system
launches, and bad planning there is going to be about a three month window
where nary a game will be launched. The PS3 has GT 5 and a few JRPG's in
the pipeline and the Nintendo 3DS has Bravely Default, but by and large its
going to be until the end of February until we see some high quality games
again.</span></span>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">So what do you do to pass the time but also keep some
money in your wallet? Sony and Microsoft both have free games programs to go
along with their subscription services on their consoles and handhelds
respectively. And while Sony will not have its Gaikai service up
before the drought ends for the PS4 (It is tentatively scheduled to launch Fall 2014), their flagship PS3 console is the most
fruitful Sony system is terms of old, new and digital-only titles.</span></span></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">It’s always a good idea to try new things every new
console generation and while there were few games that really broke the AAA
barrier, most notably Nintendo had two or three great games this holiday season
on the Wii U and 3DS. I’m the first to take Nintendo to task for a
failure to make enough first-party games, it would be facetious to ignore the
quality they’ve put out this winter.</span></span></div>
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<span style="font-family: Georgia; font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitz3QNPGCgHA2VMu4SyPFIikUqlPU47Enu1fyF4ibWUtTCaOc_NezBDF4SgqUieAOk5wc7dhgjYki0Zgy5jehCL78y0AdILomvI5MAP4oYSn8iEKzKIdQjc0fgxi60C8_Iz0vSyMdyWzU9/s1600/Pc-is-not-dead-yet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitz3QNPGCgHA2VMu4SyPFIikUqlPU47Enu1fyF4ibWUtTCaOc_NezBDF4SgqUieAOk5wc7dhgjYki0Zgy5jehCL78y0AdILomvI5MAP4oYSn8iEKzKIdQjc0fgxi60C8_Iz0vSyMdyWzU9/s640/Pc-is-not-dead-yet.jpg" width="640" /></a></span></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;"> </span></span><br />
<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">On the PC side the new console generation is likely to be
marked by fewer AAA titles, a tightening of the MMO market, and fewer flagship
PC titles. However, all things being equal it’s likely that the PS4 and Xbox
One will actually help the PC market get rid of tired and messy ports. With the
new hardware, the PC is more closely twined with the newest generation of
consoles and that is a good thing for everyone.</span></span>Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-21055145737177473862013-12-05T11:01:00.001-05:002013-12-05T11:01:13.782-05:00Waking the Nightmare I<div class="MsoNormal">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQaZft9OKqduuLEhPPB2OIOTcXvmQvw6yRzboLMLz4zrmNCPi1_2C11AlBWFly28JIONH4quswt5yXJ7qwtOB8YkEFx25sXLcAT-yqe1XgYwuxkDRaoL_TJvPluVhGj0Iv9QgXby6nyq0O/s1600/TheSecretWorld.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQaZft9OKqduuLEhPPB2OIOTcXvmQvw6yRzboLMLz4zrmNCPi1_2C11AlBWFly28JIONH4quswt5yXJ7qwtOB8YkEFx25sXLcAT-yqe1XgYwuxkDRaoL_TJvPluVhGj0Iv9QgXby6nyq0O/s400/TheSecretWorld.jpg" width="400" /></a><span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">The Secret World is a frightening place. I say that with a
smile on my lips, but its true. There isn’t a single MMO I’ve ever
played that gives off the sense of danger as well as Funcoms' third MMO
does. You are never safe, and that feeling of danger permeates every facet of
the game. From word ‘Go’ you are going to get killed in The Secret
World. Maybe you aggroed too many monsters, or a big named monster snuck up
behind you, maybe you just got a little cocky after grabbing that shiny new
piece of gear; the moment you think you’re safe, that’s when
you’re not.</span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPc8aWNpB2XhgEFR_TxUtudUvQKJ79GSBEQUjDSB-tLcHM5EXU3vrvVaH43nFuQpv9xC22rGbps1YSeWB6gkfMeN5fTNl9SjkQZa8aKVmZNCFaOUXW7cqLH4JLHO_OljSkDGJdeyJ96pSE/s1600/The-Secret-World-review-thumb-large.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="358" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPc8aWNpB2XhgEFR_TxUtudUvQKJ79GSBEQUjDSB-tLcHM5EXU3vrvVaH43nFuQpv9xC22rGbps1YSeWB6gkfMeN5fTNl9SjkQZa8aKVmZNCFaOUXW7cqLH4JLHO_OljSkDGJdeyJ96pSE/s640/The-Secret-World-review-thumb-large.jpg" width="640" /></a></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">I started playing TSW when it launched in the middle of
last year and recently began playing once again. It was a game that had big
intentions but was already being eclipsed by the juggernaut that was Guild Wars
2. It didn’t help that TSW was never very flashy. Its combat wasn’t
going to win a popularity contest, and it’s achingly steep difficultly
curve, meant that most gamers left before getting out of Solomon Island.
In the solo-friendly environment that has become the norm, The Secret World is
clearly easier with a friend. It’s punishing difficulty and deep combat
system meant that it was difficult for new gamers to get their ship righted if
they made ‘mistakes’ in carving out the skills for their builds.
Even the premade builds that Funcom laid out didn’t stop the
hemorrhaging. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFeSjD1e3RQ0PvyY_S1eIfwBs5Anw-okdE4SnKk1J6iExWEqOV4YuWKEYCq5EuRS_cABXsYktk3-DKmqg6SCBVtfQvYQElt03A_sN1MmtkptM9epF4waQR0wLEURLq2r1ILzH9VXML6EF1/s1600/TSW+Polaris.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFeSjD1e3RQ0PvyY_S1eIfwBs5Anw-okdE4SnKk1J6iExWEqOV4YuWKEYCq5EuRS_cABXsYktk3-DKmqg6SCBVtfQvYQElt03A_sN1MmtkptM9epF4waQR0wLEURLq2r1ILzH9VXML6EF1/s640/TSW+Polaris.png" width="640" /></a></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">Patiently crafted characters with small little soliloquies,
remarking about and living their lives all while Hell stalks their doors, is
what makes TSW great. Everything about TSW maximizes what it does well. In an
era of bigger is better, The Secret World is proof positive of the taking
advantage of the smaller more intimate moments. In the end I would probably
compare The Secret World most to pre-NGE Star Wars Galaxies. Both games
suffered from great ideas and systems hidden behind somewhat buggy launches
with hard to understand game systems. It will never be a Juggernaut in Ravage
or a Monk in Hundred Fists, but The Secret World is a beautiful nightmare and
that is enough.</span></span>Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-53267625508594992692013-11-29T11:38:00.003-05:002013-11-29T11:39:28.237-05:00Seven Ways to Insure a Game Launches DOA<!--[if gte mso 9]><xml>
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<span style="font-family: "Georgia","serif"; font-size: 12.0pt; line-height: 115%;">1. Don’t talk about the game for years. (Blade & Soul)</span></div>
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<span style="font-family: "Georgia","serif"; font-size: 12.0pt; line-height: 115%;">2. Over hype, under deliver. (Assassin’s Creed 3)</span></div>
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<span style="font-family: "Georgia","serif"; font-size: 12.0pt; line-height: 115%;">3. Make it like a movie. (Beyond Two Souls, Xenosaga)</span></div>
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<span style="font-family: "Georgia","serif"; font-size: 12.0pt; line-height: 115%;">4. Have unrealistic sales expectations (Enslaved: Odyssey to
the West, Tomb Raider)</span></div>
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<span style="font-family: "Georgia","serif"; font-size: 12.0pt; line-height: 115%;">5. Completely change the economy of the game right before
launch. (ArcheAge).</span></div>
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<span style="font-family: "Georgia","serif"; font-size: 12.0pt; line-height: 115%;">6. Focus on Lore before Graphics, Graphics before Gameplay,
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<span style="font-family: "Georgia","serif"; font-size: 12.0pt; line-height: 115%;">7. Try to make everyone happy. (FFXIII-2)</span></div>
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<br /></div>
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<br /></div>
Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-67599274570720382532013-11-17T18:24:00.001-05:002013-11-17T18:24:14.825-05:00Embrace the Digital<!--[if gte mso 9]><xml>
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<span style="font-family: "Georgia","serif"; font-size: 12.0pt;">Right
about now we’re coming to the homestretch. Depending on what speaks to you,
most gamers are about to/or have already collected their PS4, Xbox One, Wii U
or brand new spanking PC. When that happens we tend to look over the newest,
shiniest games figuring on what is going to get our money. It’s OK; it’s nearly
Christmas and we’re all likely to pick up a game or two that in retrospect
probably isn’t going to be any good. It’s that time of the year again. Because
all three consoles will have launched in the last year the quality of the games
are going to be… less than we gamers might have hoped. And if you tag on
handheld systems as well, things can start looking bleak. Have no fear the
dreaded game drought because although neither the Xbox One nor the PS4 gaming
consoles have backwards compatibility the realm to look at is Digital. </span></div>
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<span style="font-family: "Georgia","serif"; font-size: 12.0pt;">More
than any previous generation digital titles will be the bread and butter of a
console. Though they may prove not to be sales Titans, digital sales will drive
the consumer base to spend money in-between the big AAA releases. At the very
least small digital-only titles will certainly be able to tide you over until
the Big Boys start producing quality games again. Banner Saga, Blackguards, and
a new expansion of XCOM provide just a few examples of good solid bite sized digital
gaming for the PC. The PS4 has Day One digital titles to go along with
Warframe, DCUO, and Resogun. Crimson Dragon and Killer Instinct are sure to
impress on the Xbox One. This is a new generation. It is a generation that will
be marked by what goes on in the digital sphere as much if not more than
anything that happens in the traditional brick and mortar store. Embrace the
digital.</span></div>
Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-78378255478734401352013-11-09T09:26:00.000-05:002013-11-09T09:26:18.693-05:00Endgame Fugue State<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilq9pdtGDl0_oGBFb4Ns3MyZNMPtsc1lnXIRFVf8xQX7zcUNon3LmTgEI2d1X6Yov10KdJrlpDYSuubKlUhmPLfWBuhL5MUyIIBtJiuABO5OQFxqHNx4jsi679hIwTnXuWviXXd6F56gNM/s1600/FFXIV_Version2.0.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilq9pdtGDl0_oGBFb4Ns3MyZNMPtsc1lnXIRFVf8xQX7zcUNon3LmTgEI2d1X6Yov10KdJrlpDYSuubKlUhmPLfWBuhL5MUyIIBtJiuABO5OQFxqHNx4jsi679hIwTnXuWviXXd6F56gNM/s400/FFXIV_Version2.0.jpg" width="400" /></a></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">I’ve been on hiatus for about a week from FFXIV. I'm nearing the end of the main story and all I have left is two back to back raids. As
much as I love the game, I’ve been musing on the future I have with it.
Playing MMO’s is always a bit of a love/hate relationship for a gamer.
There are parts of MMO’s that everyone dislikes. Somepeople hate to
grind or the inclusion of PVP, and others hate quest-hubs or tab-targeting. For
me I’ve always disliked endgame. </span></span></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">Even in World of Warcraft I shied away from tanking in
raids, and I was actually fairly good back then. Endgame personifies everything
I dislike about gaming with other people, the point where a game stops being fun and starts being work. If The Old Republic had been more
successful long-term I really feel like we would have gotten huge story
expansions every year or two, and I would have loved to see a endgame that grew
away from the Raid-R-US that MMO’s have become. And I don’t want to
harp on raids as endgame. Raids can be quite fun for those that enjoy them and
quite frankly they need to be there. </span></span></div>
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<span style="font-family: Georgia; font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMgENhhRmnn3FHkwtcqjicy_rBkijMvHOHBSzjEq-PUpcMjhLVo18CVKwI1aUP63ZMg7Mv_8OHXavYqvzQn6Vuw4J5INm8Wx1k36tCAJJ-2jCigwNRRPDpiE6pzrFjCW5PNZl8XOq-H13_/s1600/Garuda.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMgENhhRmnn3FHkwtcqjicy_rBkijMvHOHBSzjEq-PUpcMjhLVo18CVKwI1aUP63ZMg7Mv_8OHXavYqvzQn6Vuw4J5INm8Wx1k36tCAJJ-2jCigwNRRPDpiE6pzrFjCW5PNZl8XOq-H13_/s400/Garuda.jpg" width="400" /></a></span></div>
<br />
<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">When Guild Wars 2 tried to turn away from raids, even its
most fervent supporters were hesitant to back the move. Even when raids are
only seen by 10 or 20 percent of the gaming population, this minority group
tends to be the core and very vocal group of gamers that cannot be so easily
dismissed. Endgame is here to stay; it has been and likely will always be the
carrot to the stick of MMO leveling. All that aside however, I’m still no
closer to deciding how I’ll approach endgame in FFXIV, only time will
tell I suppose.</span></span>Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-34995444559993439332013-11-02T14:23:00.002-04:002013-11-02T14:24:12.433-04:00Eorzea Journeys VIII<!--[if gte mso 9]><xml>
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<span style="font-family: "Georgia","serif"; font-size: 12.0pt;">You
know how sometimes nothing seems to go well, you remember those days always.
But what about the days when things go well in spite of all the reasons why
they should fail. I had a good couple weeks in Eorzea. I smashed through Stone
Vigil with a party that refused to quit even as things went sideways a bit. I
also finished up Dzemael Darkhold for my Maelstrom rank up quest. It was nice
to finally check that off the bucket list. From there it was the Garuda Primal
Fight. </span></div>
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<span style="font-family: "Georgia","serif"; font-size: 12.0pt;">The
Stone Vigil fight was awesome. All four of us were newcomers to the dungeon. We
would die but keep on trying right down to the wire. The second boss was oddly
tough. The fight consists of burning down a dragon that uses his wings to bring tornadoes into play. We kept getting hammered by these tornadoes because it was necessary
to shoot one of the three canons at the add, a dragon that the boss kept
calling into play. What was amazing was that by the time we finally downed him,
it was clear that we needed to be on our game for the final boss because we
didn’t have a lot of time left. But with literally minutes left on the clock we
finally crushed Stone Vigil. Amazing fight and that wasn’t even the second best
fight last week. </span></div>
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<span style="font-family: "Georgia","serif"; font-size: 12.0pt;">After
Stone Vigil I did Dzemael Darkhold. It’s a quest that I’ve been staring at for
weeks now, waiting to finally do it. I spent an hour or two trying to get a
party for the dungeon and finally I get into the dungeon and everyone’s gone.
That’s right, the dreaded failed party but there was a bright spot because they
finished off the first boss fairly quickly. So I’m sitting there a little
miffed that a party bailed after the first boss was killed, but as I am about
to leave, a Summoner appears. A Summoner is a magic user but she can also do a
fair bit of tanking with her pets. We just start pulling trash mobs and frankly
it’s a slow slog and low and behold a healer appears. A healer in this kind of
party is like finding an angel in hell as the saying goes, and now the party is
rocking. We take down the second boss and have just started the third and final
boss when a tank appears. Oh yes! We have a full party formed from a failed
party. This people, is why you don’t give up and leave a party just because it
went south or someone bailed. The tank held threat well and after a couple
tries Darkhold is no more. And that was only the second best fight of the week.</span></div>
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<span style="font-family: "Georgia","serif"; font-size: 12.0pt;">The
last dungeon I fought was the Garuda Primal fight. Garuda is the toughest of
the storymode Primal fights so I expected it to be a rough go. I get put into a
Japanese party, so there’s an obvious language barrier, but I’ve studied up and
I know what to expect. What I didn’t expect was the tank to bail after only
fifteen minutes. You have to understand that to get to the Garuda fight you
have to have done a fair amount of dungeon work already. Maybe it was bedtime
or something but that party was doomed, as Primal fights don’t allow joining
after the fact. The next day I’m raring to go, Garuda is going down. I get into
a party, all JP players again. Five maybe six minutes later Garuda is dead. We
killed her so fast that I was almost startled thinking I had fallen asleep or
something. The keyword of this week was ‘persevere’, too many people give up
when things get difficult. The parties I was lucky enough to be a part of when
they were successful never gave up. </span><span style="font-family: "Georgia","serif"; font-size: 12.0pt;"><!--[if gte mso 9]><xml>
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up Cape Westwind! </span>Until next week.</span></div>
<br />Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-83564672094666649032013-10-26T10:12:00.003-04:002013-10-26T10:12:57.608-04:00The Family United<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWAnctlB8zPyycz5PN9fg_N398CUdSxIbg5w3gwHFziitjMWmnHgxAi_wydTY0xyqvns65XFqnsLTLiABk4vUe4CyRJSHEp0eaP1w91HHTMYidWPg44p8sBtxkHUUMGCvBGTr_IWmoGXsd/s1600/The_Family_2013,_Poster.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWAnctlB8zPyycz5PN9fg_N398CUdSxIbg5w3gwHFziitjMWmnHgxAi_wydTY0xyqvns65XFqnsLTLiABk4vUe4CyRJSHEp0eaP1w91HHTMYidWPg44p8sBtxkHUUMGCvBGTr_IWmoGXsd/s400/The_Family_2013,_Poster.jpg" width="258" /></a></div>
<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">The Family is a dark comedy mob film by Luc Besson. The
celebrated French writer/director, known for both his action movies and his
more comedic work is in top form here. I have to say off the bat that I usually
can’t stand mob movies. They’re predictable, and yet watching The
Family with Robert De Niro, Michelle Pfeiffer, and Tommy Lee Jones is an
experience not to be missed. The Blake family is a family living in a small
town in the French countryside, secretly in the Witness Protection program.
Giovanni Manzoni is a retired mobster (who isn’t quite retired) hiding
from his former colleagues who want him dead for testifying against their Don.
Each family member played by DeNiro, Pfeiffer, Dianna Argon and John
D’Leo is excellent. The family is tight-nit by nature, viewing everyone
around them suspiciously and yet for all their shenanigans and criminal malfeasance, there is a heartfelt quality to the Blake’s that
belies their violent natures. At one point or another each family member clearly
is wrestling with the lives they lead, De Niro spends a moment in reflection
while writing his memoirs clearly shaken by the question of whether or not his
past has harmed his children as clearly as his abusive father harmed him.
Quickly his daughter comforts him and tells him he was a good father. Since
this is a Luc Besson film, you can be assured of a barrage of bullets and
explosions, but the movie is much more a quietly good take on the mob film.
Forget the cannoli; The Family is a classic mob film for the 21<sup>st</sup>
century. </span></span>Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-241073774595520822013-10-26T10:09:00.000-04:002013-11-02T13:52:40.697-04:00I Hate Mass Effect 3<!--[if gte mso 9]><xml>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI4CIV3u2xAUDDpq8tuePg54ehtFxmnqRC-HrLRf0FbYBcBZ3PmiIKcZjH-yJ8fZ08i6oB8WkvwtOy7sih3Fmrsq5UXJMEUOyhSaaf6S796i-sFEEMux3enWvtmOa5aYOlfDoeGsorPKpA/s1600/mass-effect-3cover.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI4CIV3u2xAUDDpq8tuePg54ehtFxmnqRC-HrLRf0FbYBcBZ3PmiIKcZjH-yJ8fZ08i6oB8WkvwtOy7sih3Fmrsq5UXJMEUOyhSaaf6S796i-sFEEMux3enWvtmOa5aYOlfDoeGsorPKpA/s400/mass-effect-3cover.jpg" width="400" /></a></div>
<span style="font-family: Georgia,"Times New Roman",serif;"><span style="font-size: small;">There I said it. Mass Effect 3 was the best game I had ever
played. The story was epic; the characters were fleshed out and realized. I
saved the universe and Shepard was remembered for who she was; the best thing
to ever happen to that damn galaxy. And I hated that game with a passion</span></span></div>
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<span style="font-family: Georgia,"Times New Roman",serif;"><span style="font-size: small;"><br /></span></span></div>
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<span style="font-family: Georgia,"Times New Roman",serif;"><span style="font-size: small;">Like drinking orange juice after brushing my teeth, no other
game could compare. It ruined every other game I played. Even Bioware’s own Old Republic fell short; like a wine too young. No other story was good enough. No other combat was
clean enough, fun enough and yet tightly controlled and perfectly paced enough.
It was like the perfect storm; that moment in time when everything comes
together in a once in a decade event. I remember back when I first played Halo.
Picture this; the big screen and surround sound and a good friend who knew the
ropes, guiding me against the Covenant. The screams as a perfectly placed
plasma grenade clings to a grunt as he runs screaming toward an elite; with a story
that was old, and yet new. We gamers don’t get many of those memories, but Mass
Effect 3 was one of mine.</span></span></div>
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<span style="font-family: Georgia,"Times New Roman",serif;"><span style="font-size: small;">I suppose I should be grateful, but I’m not. Mass Effect
3 stole my favorite hobby and left me with nothing but feelings of warmth and
good cheer. And I will never be the same. I hate you Mass Effect 3… but I love
you more.</span></span></div>
Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-25947643305476631032013-10-22T10:19:00.002-04:002013-10-22T10:19:32.360-04:00Eorzea Journeys VII<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFixg-lGK-0Y2r84MoFjwGjCaf48hsJalnQSVjPERJ3pZM7BfQjgzOkaijogxorCM_7NLuXiH2kYUx7q2Na3q3MsKfTXfGn98DFoF2nRTZEnIV6a0fFkhLXiWIMAFqzT4pFAt4axfljXTG/s1600/ffxiv_10162013_102951.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFixg-lGK-0Y2r84MoFjwGjCaf48hsJalnQSVjPERJ3pZM7BfQjgzOkaijogxorCM_7NLuXiH2kYUx7q2Na3q3MsKfTXfGn98DFoF2nRTZEnIV6a0fFkhLXiWIMAFqzT4pFAt4axfljXTG/s400/ffxiv_10162013_102951.jpg" width="400" /></a></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">Titan is defeated! Yes, this week in Eorzea was a
memorable one. I took Ataitai into the Titan Primal fight as a Paladin and my
Dungeon-Finder group took it down. While I won’t say he went down easily,
it was fairly clear that most of the party was doing the Titan fight for the
first time. As a Tank, I can’t say it’s a particularly hard fight;
rather it takes a lot of concentration. Most of Titan’s moves will pretty
much One-hit you to death, either by pushing you off a cliff or by trapping
you. I would not want to take on this fight as a healer. Because of a variety of
issues, not the least of which is lag, the amount of damage a party takes can
vary wildly. Often times in fights such as these the healer only really has to
focus on the Tank and can leave the other parties members to their own devices,
if they die it’s mostly their fault. But the Titan fight is as much a
healer check as it is a defensive and dodge check.</span></span></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">One thing I have to say and I sigh at the signs of the
times, but my party wiped a number of times, somewhere between 10 and 20 and
yet they stuck together through it all. I’m not saying I was the best
player that day (though I probably was), but my party didn’t rant, no one
starting shouting at the weakest player, no one start screaming about noobs, no
one started talking about how much they were better than another player; we
were brought together by chance, we did our jobs, and we got the job done, end
of story. Once upon a time that was just the norm, I look upon those days
wistfully but either way shout-out to my peeps on the Titan fight.</span></span></div>
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<span style="font-family: Georgia; font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi-pVnoEGtpLs1VNPgTY7unY3FsNcjuQ8Qt6Lu2HulHwhpfb1zQGTmlZyhrl_7cl3NAMpdpgS8aSsrsEEDy_h_SBwuePVo9uY8DgH4EmClzJJUdb3JWWO7L3QcLjCXdkpKi9m2G8KgNLqu/s1600/ffxiv_10152013_104411.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi-pVnoEGtpLs1VNPgTY7unY3FsNcjuQ8Qt6Lu2HulHwhpfb1zQGTmlZyhrl_7cl3NAMpdpgS8aSsrsEEDy_h_SBwuePVo9uY8DgH4EmClzJJUdb3JWWO7L3QcLjCXdkpKi9m2G8KgNLqu/s400/ffxiv_10152013_104411.jpg" width="400" /></a></span></div>
<br />
<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">On other news Ataitai completed her Black Mage job quest
and I’m slowly moving the bar on the Monk closer to level 50. Since there
are a boat load of quests between each dungeon I’m using the Monk to load
up on experience, it doesn’t hurt to be overpowered in the story fights
either. Between the Stone Vigil dungeon quest and the end of the Titan fight, I
was able to earn two levels simply running through the main and side story
content that opened up. I’m leaving the Stone Vigil fight for next week
and continuing to graduate every Class to its respective Job.</span></span>Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-62417734037740463002013-10-16T03:01:00.003-04:002013-10-22T10:20:39.699-04:00Video Games & The Almighty Dollar<!--[if gte mso 9]><xml>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFPLgjsDPFWLnaqnBBnPzUb1Aly6vi3UYANqwZJJ8KbP-zyGraH1dNlNRNGkvqhQOTJpSjmBZbaCGWfD8IsSjLgLAk28rlINQtKZpMa_3gXLRjti5k5-6h8LUTJw20NF6heEZhnXyy6L0D/s1600/one-hundred-100-dollar-bill.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="172" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFPLgjsDPFWLnaqnBBnPzUb1Aly6vi3UYANqwZJJ8KbP-zyGraH1dNlNRNGkvqhQOTJpSjmBZbaCGWfD8IsSjLgLAk28rlINQtKZpMa_3gXLRjti5k5-6h8LUTJw20NF6heEZhnXyy6L0D/s400/one-hundred-100-dollar-bill.jpg" width="400" /></a></div>
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<span style="font-family: "Georgia","serif"; font-size: 12.0pt; line-height: 115%;">Massively.com has a fantastic Op-Ed piece about the business
side of gaming. Frankly I think it's akin to slamming their head against a brick wall,
but kudos to Massively for <a href="http://massively.joystiq.com/2013/10/15/the-soapbox-game-companies-exist-to-make-money/#continued">trying</a>.</span></div>
Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-18699302049189415452013-10-14T15:07:00.000-04:002013-10-22T10:19:52.818-04:00Eorzea Journeys VI<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidRdZSxOYYl-XEXPb2_nN312M6Ji50Re8mBo20RaQQlLxIhxCX7klZ5yVficnNOWWr3Af1dFFEWA6uKQto1jhgK_Av8yGW1FMQaw3pkyGZbHPQ2nrfKwTjwIZrRyZak68wV85g_MhY6kaL/s1600/Final-Fantasy-XIV-Full+Job+Armor.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="255" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidRdZSxOYYl-XEXPb2_nN312M6Ji50Re8mBo20RaQQlLxIhxCX7klZ5yVficnNOWWr3Af1dFFEWA6uKQto1jhgK_Av8yGW1FMQaw3pkyGZbHPQ2nrfKwTjwIZrRyZak68wV85g_MhY6kaL/s400/Final-Fantasy-XIV-Full+Job+Armor.jpg" width="400" /></a></div>
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<span style="font-family: Georgia,"Times New Roman",serif;"><span style="font-size: small;"><span style="font-size: 12pt;">It was a short week in Eorzea. I’ve been sick on and
off the past few weeks and its finally catching up to me. Needless to say,
unfortunately I didn’t get to the Titan Primal fight. Rather Ataitai
finally took a job to level 50, the Paladin! I love Tanks, there’s
nothing like going toe to toe with a five-story monster and being all that
stands between your party and certain destruction. It took some time but I
managed to run with a FATE party in Northern Thanalan.
Shout out to Mei Sui, a Japanese player on Masamune I seem to run into quite
often when I do FATE parties. </span></span></span></div>
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<span style="font-family: Georgia,"Times New Roman",serif;"><span style="font-size: small;"><span style="font-size: 12pt;">I’ve also decided to lay off the Disciple of War
Classes for a while. I’ve already gotten two out of five nearly to 50 and
I think its time to do some Disciple of Magic, likely the Black Mage. If you
haven’t seen it, the Black Mage has one of the coolest Job armors. In the
vein of the original Black Mages like Vivi, the Black Mage armor is very cool
looking. It’s one of the reasons I always cringe to see people not keep up
with the Job quests. Not only are they some of the best story bits, they
usually will unlock abilities, especially at the higher tiers. The level 45
quests especially gifts you all of the Job armor except your chest piece, that
you’ll receive in completing the final Job quest, the level 50 Job quest.</span></span></span></div>
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<span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdF7dqUli3zDtlemSsd4o8DT83Gr8YWMCR5fs5hW9UjE3P_2WBhglv99HhiMruj33rMc_7r3EjCVePi9uvL_ingLGAtY3-BJWnQKMqt16hlevWDL_aP0vTWIVJAJ3Ef2aU_JSqynjRp8jw/s1600/Ffxiv_black_mage.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdF7dqUli3zDtlemSsd4o8DT83Gr8YWMCR5fs5hW9UjE3P_2WBhglv99HhiMruj33rMc_7r3EjCVePi9uvL_ingLGAtY3-BJWnQKMqt16hlevWDL_aP0vTWIVJAJ3Ef2aU_JSqynjRp8jw/s640/Ffxiv_black_mage.jpg" width="640" /></a></span></div>
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<span style="font-family: Georgia,"Times New Roman",serif;">
</span><span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;"><span style="font-family: Georgia,"Times New Roman",serif;"> </span></span></span><br />
<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;"><span style="font-family: Georgia,"Times New Roman",serif;">Of all the job quest chains I’ve gone through so
far, the Monk/Pugilist was fairly good, though I thought the Paladin/Gladiator quests started out
well, but trickled out into the realm of the unbelievable. I have high hopes for the Black Mage/Thaumaturge quests which starts out as a story about the errors of seeking power unwisely. I look forward to what comes next.</span></span></span>Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0tag:blogger.com,1999:blog-2885328771424353224.post-49125499089173546372013-10-09T18:25:00.003-04:002013-10-09T18:25:49.815-04:00Eorzea Journeys V<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoLlvjGILAtQ-PrWDWNQMhveS7G8040xF2R-ADPNCyc71NnhURWViOO3hpo-aBTi-2eTAmtIakWI-G1rm67dm8mwP8JlxFEgmZfAu8iGQlkHcrqGjuP27_lFzJW_vV_5DCLCS_Ey9H2T5l/s1600/Brayfloxs-Longstop-Dungeon-Guide+(5).jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoLlvjGILAtQ-PrWDWNQMhveS7G8040xF2R-ADPNCyc71NnhURWViOO3hpo-aBTi-2eTAmtIakWI-G1rm67dm8mwP8JlxFEgmZfAu8iGQlkHcrqGjuP27_lFzJW_vV_5DCLCS_Ey9H2T5l/s400/Brayfloxs-Longstop-Dungeon-Guide+(5).jpg" width="400" /></a></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">It was a good week in Eorzea. First of all I managed to
take my Paladin into the 40’s. Slogging through the main story, I went to
and conquered Brayflox's Longstop, which should be nicknamed ‘The
Light’ (Kudos if you get the Toy Story reference). I don’t
understand why so many dungeons are so dark and dank. How come you don’t
get any dungeons in the clouds or on rainbows? Brayflox was a welcome change to
the previous dungeons. Not only was it fairly easy to get through, it was more
importantly fun. I went through dungeon finder, to get my group but as a tank
that was rather easily. My healer was top-notch and my DPS was mostly spot on.
Why DPS characters insist on grabbing mobs accidentally on purpose I have yet to
understand but I ignore it mostly. I like the main story but so often it seems
as if the writers have nothing better to do than add filler. When it gets to
the nitty gritty its good but if I have to another ridiculously long chain of
fetch quests I’m going to blow my lid. Less is more people, less is more.</span></span></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">I’ve also managed to burn through most of the side
quests as well. I think I take it as an affront when my Duty list pops as I
zone in and I see quests pop up as well. I’m a completionist at heart and
I don’t like seeing unfinished business. In any case, some of the lower
level quests are the start of chains of higher level quests. Not more than a
handful so far, but its nice to see high level quests when you’ve just
finished off a low level one. </span></span></div>
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<span style="font-family: Georgia; font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilIu7PDdoeelfeaNsujH1jKZ1rGXFuom1NKZSg-muBuY5jEyTN7UUJZjSmb-J6z0eAKraWQuFq7AGgoFjP_ZVLrt2KkrRkzRoaI3AyDUjaNv6izpUk3o-16_EiV4dA72Qs2Aro4dGpYRrj/s1600/Titan+Fight.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilIu7PDdoeelfeaNsujH1jKZ1rGXFuom1NKZSg-muBuY5jEyTN7UUJZjSmb-J6z0eAKraWQuFq7AGgoFjP_ZVLrt2KkrRkzRoaI3AyDUjaNv6izpUk3o-16_EiV4dA72Qs2Aro4dGpYRrj/s640/Titan+Fight.jpg" width="640" /></a></span></div>
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<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;"> </span></span><br />
<span style="font-family: Georgia; font-size: small;"><span style="font-family: Georgia; font-size: 12.0pt;">The best thing that happened this week was that I finally
took all the combat classes past to level 20. I’m not enamored with all
of the classes/jobs especially the magic classes which bore me to tears
playing, but the physical damage classes especially the Gladiator and Pugilist
have really been fun. I’m going to level up the Marauder, Archer, and
Lancer after I’m done with those two classes but for now that’s a
ways off. Next week Titan!</span></span>Anonymoushttp://www.blogger.com/profile/07340190448172333697noreply@blogger.com0