They said it couldn’t be done. They said the 360 wouldn’t
be around long enough. They said it would take a decade. They said… a lot
of things. It has been a tumultuous last year, but BioWare and Mass Effect 3
have done what couldn’t be done. Thus there is no other choice, no game
that meant more, or will be remembered as much as Mass Effect 3, this years
Game of the Year.
Sunday, December 30, 2012
Saturday, December 29, 2012
Sextet
"Our lives are not our own. From womb to tomb, we are bound to others.
Past and present. And by each crime, and every kindness,
we birth our future." - Sonmi-451, 2144
Just saw Cloud Atlas, it was amazing.
Just saw Cloud Atlas, it was amazing.
Tuesday, December 25, 2012
Friday, December 21, 2012
The Rise of CSR Racing
I’ve been ignoring mobile gaming for a while now. After
testing it out last year when I first got my IPhone I had dismissed it out of
hand. With the exception of a few games, mostly made by traditional game makers
like Epic and SquareEnix; everything I played felt derivative. I dismissed
mobile gaming because I felt that it would never rise to the level of quality
that we see in console and pc gaming; that we’ve longed for and only rarely saw
in handheld games like The World Ends
with You for the DS. With the barest of exceptions mobile games have always
felt like businesses first with a secondary, far smaller concern that they be
fun. Enter CSR Racing.
Thursday, December 20, 2012
100
This is the big 1 0 0. I’ve been pondering where to go from
here. When I started this blog, I started it with the intent of merely marking
time, to force myself to write and see if I had the goods. I’m at 100 now, I
haven’t been tarred and feathered, and I’m still here.
I look at the industry and I see turmoil. Developers are
losing their jobs, the print journalist is a becoming extinct with magazines going the way of
newspapers and dodo birds, and gamers get a lot of their information from the
internet as opposed to just a decade ago when most everything was print. Things
are changing in this industry we love and no one is quite sure how the dice
will fall.
The Newsroom is one of my favorite new shows. The characters
are always talking and putting it all on the line, even when things don’t
always come out as they might have hoped. I asked myself, how can I do any less
than fictional characters. So here’s my promise to you dear reader:
I will never pander to your fears, nor let the fear of an
adverse reaction, change what I believe to be true.
I will always ask questions, and give strong, sound, well thought-out
answers.
I will always be civil.
I will never give you anything other than my best.
I will always respect the reader and the material; if I’m
writing about it, it will be excellent.
I will never use lies or allow the obfuscation of others to
win an argument.
I will never pander to the loudest denominator.
This is my promise to you, I will never break it.
Saturday, December 15, 2012
The Digital Game Monetization Summit
Gamesindustry.biz has an article about the business side of gaming, especially as it relates to the mobile market. Here are some excerpts I thought were quite interesting:
“If you look at what people successfully did on Facebook or the early days of mobile, a lot of it was about cheap user acquisition through the spammy virality that Facebook allowed for a while, or manipulations of the terms of service from Apple or Google on the mobile side. That's gone away,” said Greg Richardson, CEO of Rumble Entertainment. “Of the $50 billion that was spent worldwide last year on games, less than 10 percent was spent on casual content. These companies were really smart around analytics and monetization and very light in terms of product and content creation. I'm not sure any of those things are particularly sustainable. The future lies in going into the larger part of the market which is people that self-identify as gamers, and where the user acquisition and long-term value creation comes from making great games.”
“If you look at what people successfully did on Facebook or the early days of mobile, a lot of it was about cheap user acquisition through the spammy virality that Facebook allowed for a while, or manipulations of the terms of service from Apple or Google on the mobile side. That's gone away,” said Greg Richardson, CEO of Rumble Entertainment. “Of the $50 billion that was spent worldwide last year on games, less than 10 percent was spent on casual content. These companies were really smart around analytics and monetization and very light in terms of product and content creation. I'm not sure any of those things are particularly sustainable. The future lies in going into the larger part of the market which is people that self-identify as gamers, and where the user acquisition and long-term value creation comes from making great games.”
Thursday, December 13, 2012
Wednesday, December 12, 2012
The Old Is New Again
I’ve been really enjoying the videos of FFXIV: ARR’s alpha
testing. I enjoy the old school feel to the game. It’s pretty like only a Final
Fantasy game can be, it’s also enormous and I can’t wait to explore the world
that SquareEnix is building. All they need to do is tap into the joy I had
playing FFXI and they'd be golden, as least for me. I loved the old Everquest
vibe FFXI and FFXIV had. More than anything what I'd really want is a slightly,
very slightly modernized take on FFXI. Eleven did so many things well; I hope
they stick to their guns on how they wish to make a game. So many times I see
games with mashups of the "best" feature of other games, but in
trying to collect the best of the best, the game lost its soul; I don't want
FFXIV to do that.
Tuesday, December 11, 2012
Great Game, Wouldn’t Play
You ever have a game that impresses you; a game that
surprises you with how it does things. You sit down and take a look at the game
and you are impressed, but when you get up from you’re seat you think to
yourself ‘too bad, great game, wouldn’t play’.
Wednesday, December 5, 2012
A Tank’s Life
I love playing a tank character in MMO’s. I loved playing Guild
Wars 2 but there is something positively seductive about playing a tank. It was
one of the reasons I went back to The Old Republic. Everybody always goes for
the damage dealers when they play. I understand that, after all my first 50 in
TOR was a Juggernaut. I always like to say a Juggernaut in Ravage is the most
beautiful sight in The Old Republic. I love the fact that my Juggernaut giggles
when she procs a Ravage, it always makes me smile. But I’ve been on a
tanking kick the last few weeks. In The Old Republic, none of the three tanking
specs play alike.
Saturday, December 1, 2012
The Best of the Best IV [Modern Movies]
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