It’s been an interesting week in Eorzea. In the real world A
Realm Reborn has been a smashing success at least critically. Since SquareEnix
still hasn’t opened digital sales, I’d assume they did alright on that front as
well. On the personal side I had some internet issues. Sometimes I’m not quite
sure if [Name withheld] is my internet provider or my bookie, considering how
often they seem to take me to the cleaners. On the positive side I’m ramping up
my experience gain as I grow more accustomed to FFXIV. I’ve put my race to 50
for my Monk on hold a bit to try to get more dungeons cleared in the main
story. Playing the Marauder is a bit of a jump from the Monk but it’s similar
enough to get me over the humps fairly easily.
I’ve been exploring
or at least clearing the various maps. You get a very nice experience bonus per
region open up on your map, as well as a tenfold increase when you have a 100%
map completion, much like Guild Wars 2. If I had to give some advice on map
completion it would be to hold off until later levels. In the early 40’s I was
getting 10k experience on map clears.
I’ve been looking at
the previews of FFXIV on the web and the various comment sections to try to get
a feel for people’s reactions to the game. One of the things I’ve noticed is
that at least early on people seem more likely to dump PUG’s than I feel I’ve
experienced in other MMO’s. Just having come from SWTOR and TSW in terms on
dungeons, it’s been a totally difference experience. On one hand both those
games are more than a year old and have long since been done with their labor
pains, on the other hand I wonder if the enforced dungeon clearing is pushing
people to be less civil than normal. I suppose in those games everyone in a
dungeon is there because they want to be, but it’s something I’ll keep an eye
on for now.
The
best thing about FFXIV continues to be the fact that any class is open to every
character you create. Furthermore it helps kill that staleness that is so familiar
to MMO’s. With a few clicks of a button I can play any class I want to play. When
I want to tank I tank, when I want to heal I heal, when I want to craft or go gathering
that’s just what I do. At some point you start wondering why more games don’t
do the same thing. MMO games are one of the only genres where learning from the
past carries some kind of stigma. Can you imagine console FPS games trying to
reinvent to the Halo controls from a decade ago; every single game risking
being called a ‘Halo-clone’ because they used the same control-set? Moving
forward in MMO development, I’d like to see more melding of what worked well in
previous MMO titles. I’m still pining after the Ninja, but this has been
another good week in Eorzea.
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