Note
to game developers: how a character looks matters. Next year’s Wildstar is
already having its own mini-crisis on the ‘sexualization’ of some of the races in
the MMO by Carbine studios. Call of Duty developer Infinity Ward made headlines
earlier in the year by announcing that it would allow female avatars in the
multiplayer section of its game for the first time. Mass Effect 3 had a
firestorm of controversy for allowing fans to pick the face of ‘FemShep’.
Accusations flew that BioWare was rewriting history and sexualizing the female
version of Commander Shepherd. And the list goes on, gamers have a great deal
of emotion in the way the characters they play are portrayed and made to
appear.
I
suppose it’s not that surprising. When gamers talk about characters they love
from the Mass Effect series or they point to Bioshocks’ Elizabeth, or Joel and
Ellie they clearly take possession of the characters from their favorite games.
Even Nintendo’s stable of well-loved if generic archetypes are remembered
fondly by fans.
Consider
Bungie's Destiny. Even with its gender-locked classes (unconfirmed as of yet),
its character creation for a First Person Shooter will be considered
groundbreaking at launch. Gender-locked classes are considered the kiss of
death for a MMO, and yet single player games have no problem keeping the sad
tradition alive. Gamers want to control their characters down to their very
bones and developers should take heed, the more gamers feel attached to their
avatars the less likely they are t0 go somewhere else.
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