Gamesindustry.biz has an article about the business side of gaming, especially as it relates to the mobile market. Here are some excerpts I thought were quite interesting:
“If you look at what people successfully did on Facebook or the early
days of mobile, a lot of it was about cheap user acquisition through the
spammy virality that Facebook allowed for a while, or manipulations of
the terms of service from Apple or Google on the mobile side. That's
gone away,” said Greg Richardson, CEO of Rumble Entertainment. “Of the
$50 billion that was spent worldwide last year on games, less than 10
percent was spent on casual content. These companies were really smart
around analytics and monetization and very light in terms of product and
content creation. I'm not sure any of those things are particularly
sustainable. The future lies in going into the larger part of the market
which is people that self-identify as gamers, and where the user
acquisition and long-term value creation comes from making great games.”
Saturday, December 15, 2012
Thursday, December 13, 2012
Wednesday, December 12, 2012
The Old Is New Again
I’ve been really enjoying the videos of FFXIV: ARR’s alpha
testing. I enjoy the old school feel to the game. It’s pretty like only a Final
Fantasy game can be, it’s also enormous and I can’t wait to explore the world
that SquareEnix is building. All they need to do is tap into the joy I had
playing FFXI and they'd be golden, as least for me. I loved the old Everquest
vibe FFXI and FFXIV had. More than anything what I'd really want is a slightly,
very slightly modernized take on FFXI. Eleven did so many things well; I hope
they stick to their guns on how they wish to make a game. So many times I see
games with mashups of the "best" feature of other games, but in
trying to collect the best of the best, the game lost its soul; I don't want
FFXIV to do that.
Tuesday, December 11, 2012
Great Game, Wouldn’t Play
You ever have a game that impresses you; a game that
surprises you with how it does things. You sit down and take a look at the game
and you are impressed, but when you get up from you’re seat you think to
yourself ‘too bad, great game, wouldn’t play’.
Wednesday, December 5, 2012
A Tank’s Life
I love playing a tank character in MMO’s. I loved playing Guild
Wars 2 but there is something positively seductive about playing a tank. It was
one of the reasons I went back to The Old Republic. Everybody always goes for
the damage dealers when they play. I understand that, after all my first 50 in
TOR was a Juggernaut. I always like to say a Juggernaut in Ravage is the most
beautiful sight in The Old Republic. I love the fact that my Juggernaut giggles
when she procs a Ravage, it always makes me smile. But I’ve been on a
tanking kick the last few weeks. In The Old Republic, none of the three tanking
specs play alike.
Saturday, December 1, 2012
The Best of the Best IV [Modern Movies]
Friday, November 30, 2012
Raise Your Freak Flag
I was reading an article the other today espousing the
dangers of having too much story or putting too many resources toward story. I
read this article a little disappointed. I’ve always loved story and the idea
that there can ever be too much story is such a foreign thought to me. As I
contemplated the article I began to realize that it wasn’t the article that
disappointed me, or the quality of the writing, the me-too feeling of bashing
The Old Republic; what I had issue with was far more basic, the idea that story
doesn’t matter.
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