I’ve re-subbed to The Old Republic again. I suppose it’s in preparation for the new expansion/DLC Hutt Cartel. I seem to come back every three or four months, like a habit I can’t kick. Though things are looking up for TOR, the next six to twelve months will likely determine how it is remembered. When World of Warcraft first launched, people said it was too quest heavy and didn't have enough party-based grinding. Then they fell in love and out of love with it; in the end though WoW stands at the top of the summit in the MMO world.
Sunday, March 31, 2013
Musings II...
I’ve re-subbed to The Old Republic again. I suppose it’s in preparation for the new expansion/DLC Hutt Cartel. I seem to come back every three or four months, like a habit I can’t kick. Though things are looking up for TOR, the next six to twelve months will likely determine how it is remembered. When World of Warcraft first launched, people said it was too quest heavy and didn't have enough party-based grinding. Then they fell in love and out of love with it; in the end though WoW stands at the top of the summit in the MMO world.
Monday, March 25, 2013
Avabel Rising
There’s a game I’m playing this past week. It’s a fairly
standard MMO dungeon crawler; six classes, a starting town and a dungeon to
climb floor by floor. There’s one thing though that separates this game from
the pack; Avabel Online is a mobile game for the iOS and the Android. Avabel
Online, the latest game from Japanese developers Asobimo, launched open beta
last week and it is incredible. This game would be impressive if it came out on
a console, but on the mobile market it is a breath of fresh air. Gone are the
binding ‘energy’ restraints and ugly Facebook era wannabe mobile MMO’s, and
gone are the squarish PlayStation One era graphics of the Everquest-lite mobile
MMO’s; Avabel is visually impressive, structurally sound, and a joy to play.
Tuesday, March 19, 2013
O Captain, My Captain
John Riccitiello, CEO of Electronic Arts, resigned yesterday. Effective March 30th, he will no longer be working for the company he steered through tough economic waters. I don’t often say good things about the business side of the industry. Faceless suits, golden parachutes, too many well-published grievances to keep track of; however these are hard times make no mistake. It’s doesn’t take a genius to see the studio’s closing up in droves, to take heed of storms ahead. Riccitiello entered the job trying to develop new IP but the downward trend in the economy worldwide left him with few options. The fact that EA is still doing well economically means that when, if, the economy gets better EA is in a good place to try new things. EA is stronger now than it was then, and after all, isn’t that the best marker for success? Let’s hope the next guy (or gal) does as well.
Monday, March 18, 2013
The Faceless Developer
Developers should never be faceless, I've said this before and I'll say it again. Bungie isn't faceless, and because they're not, there is a connection between themselves and the players. Case in point:
Bungie does it better than just about any developer, and they have reaped the benefits.
Bungie does it better than just about any developer, and they have reaped the benefits.
Friday, March 15, 2013
Cloud Atlas Sextet
This is my last Cloud Atlas post. It’s too good of a movie
to be as underrated as it is, however I believe this will have to do.
Tuesday, March 12, 2013
Voice Activated Excitement
I was playing Closed Beta’s last weekend, specifically
Marvel Heroes, Neverwinter Online, and Warframe; there is such a contrast
between the three games and how they use voice to tell story. Marvel Heroes is
your basic dungeon crawler, and I do mean basic; the combat is a step back from
the popular Marvel Ultimate Alliance games of yesteryears. The game is better
than your average movie license game, but considering the company that’s hardly
more than a backhanded compliment. Neverwinter Online is perfectly serviceable
and I’m sure in a year the Foundry will be the chief point in its favor, but
the lack of quality voice is telling.
Warframe is a game that can easily suck hundreds of hours of your time. It’s fast,
dependable, and guaranteed to give you small bite-sized gaming; but it’s unlikely
to ever be your primary MMO. It doesn’t give you enough story to be more
memorable than LAN parties with your friends; fun while it lasts but not notable
for anything other than the camaraderie of Co-Op.
Sunday, March 10, 2013
The Best of the Best VI
What is a great movie without a great villain, a good movie?
With apologies to the heroes of the story, no great movie can withstand the
absence of a great villain. Without further ado, the greatest villains in modern
movies (in no particular order):
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