I was playing Closed Beta’s last weekend, specifically
Marvel Heroes, Neverwinter Online, and Warframe; there is such a contrast
between the three games and how they use voice to tell story. Marvel Heroes is
your basic dungeon crawler, and I do mean basic; the combat is a step back from
the popular Marvel Ultimate Alliance games of yesteryears. The game is better
than your average movie license game, but considering the company that’s hardly
more than a backhanded compliment. Neverwinter Online is perfectly serviceable
and I’m sure in a year the Foundry will be the chief point in its favor, but
the lack of quality voice is telling.
Warframe is a game that can easily suck hundreds of hours of your time. It’s fast,
dependable, and guaranteed to give you small bite-sized gaming; but it’s unlikely
to ever be your primary MMO. It doesn’t give you enough story to be more
memorable than LAN parties with your friends; fun while it lasts but not notable
for anything other than the camaraderie of Co-Op.
Star Wars: The Old Republic was the first MMO to bring us a
fully voiced experience. Lauded and vilified, its struggles have given rise to
the idea that voice is a meaningless luxury. It’s interesting to be sure how
different we treat the single player and MMO markets. I can’t imagine the next
Call of Duty, Halo, or Assassin’s Creed not being fully voiced; gamers would
riot on the streets. We’ve taken for granted how much voice impacts our
enjoyment of the story. If TOR did anything wrong it was risking too little.
BioWare stories have captivated gamers for more than a decade, yet the stories
were too bound by the systems of an older generation of MMO’s. They risked too
little, and as such much of the great story elements are hidden behind tiresome
MMO tropes.
Love it or hate it, voice is irrevocably linked to the
enjoyment of story. Playing Neverwinter Online for the first time it was
striking how quickly I went back into the old ways of clicking through quests;
every feature giving me that feeling of déjà vu. The trick is to make
everything count; story, like a good meal, cannot be rushed. It’s not enough to
have quest hubs or even quests scattered all over a map. Voice has given rise to
a reality that cannot be taken back; story; and the quests that drive it, are going
to have to be as good as the single player experience.
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