Where are all the good men dead, in the heart or in the head? – Grosse Pointe Blank
I’m not often surprised by developers, which says more than
a few things about developers and me, to be honest. Lucas Arts by way of
Disney, for instance, is ‘putting on hold’ Star Wars 1313. While you may not
have heard of it, 1313 was creating the kind of buzz that companies pay
millions of dollars to generate; a Star Wars game worthy of the name people
were hoping. Disney it seems wants to collect on the new trilogy it’s putting
out and make games based on 7, 8, and 9 in the Star Wars saga. To put it kindly,
games based on movies have a history based solely on mediocrity; all this from
a company that decided to market John Carter to twelve year old boys. Needless
to say the internet was decidedly unimpressed with the move. All of this came
as little surprise to informed gamers; Disney has long since abandoned most
gaming outside of the casual market. One need only take note of the demise of
Warren Spector’s Junction Point Studios to see case in point. So I especially
cherish when a developer surprises me in a good way.
Digital Extremes has been working hard on its original IP
Warframe. I was originally skeptical of the idea but I’ve slowly laid down time
and money in a nod to how good this game has gotten and how good I hope it
becomes. More than anything, I’m impressed with how well DE is moving forward
with its vision of Warframe and how quickly it throws out material that isn’t
working well. As gamers we often see companies who barrel straight ahead even
when the warning signs brightly point to the cliff ahead. It can be difficult
for companies to step back and take a second look at something that has
consumed their days and nights for months or years, even when it’s warranted.
The number of developers that would bother to take a second look on the say so
of the gamers who enjoy their games is small.
Constant updates, daily discussion between developers and
players, vibrant arguments between gamers on what should and shouldn’t be
included in the game; it seems to be working. Warframe is twice the game it was
just two months ago. Major updates every month or two, reworking of basic
fundamentals in the game when it becomes unbalanced, tweaks in every facet of
the game; it all points to a game that is quick and adaptable something of even
greater importance given the small size of Digital Extremes. Warframe is not
the game it will be in six months, it is not yet a AAA title; slow but surely
however it’s getting there.
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