It has occurred to me of late, especially when watching
television, that video games don’t do ‘the team’ very well.
It’s almost a foregone conclusion that when a team is featured in a video
game the game will suck; Binary Domain, Fuse, etc. and the list goes on. Go
ahead, prove me wrong, with very few exceptions every single time a team was featured
in a video game it was a pretty awful game.
It’s hard to get an accurate picture why, there
aren’t ever very many of these games in any one year and if you go back
long enough you start running into a question of whether or not the technology
would have supported it. With the rare exception of games like Halo: Reach, the
Gears of War trilogy and the Mass Effect and Dragon Age series, most games
don’t even bother to make the members of the team anything other than a one
dimensional caricature. In television good teams are everywhere and more are
being made every day (I’m looking at you S.H.I.E.L.D.) and even bad shows
survive with a good team interplay (Hawaii
5-0 don’t bother hiding behind Grace Park).
And its not like video games don’t know how to do
relationships; Master Chief and Cortana, Drake and Victor, Marcus and Dom, and
the newly minted Joel and Ellie. If there’s one thing I believe in the
new generation of video games, it’s that progress is going to far less splashy
than it has been in yesteryears. It’s not going to be the polygon count
in the explosions that leaves an impression on people or the shine of a really
sweet ride; its going to be the little things that separate the great games
from all the rest. As the saying goes ‘what is any ocean but a multitude
of drops’, here’s to really great drops.
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