In eastern literature there is no mightier creature than the
Dragon, I remember watching a martial arts movie where the teacher is trying to
explain the concept to his student. He says the difference between the tiger
and the dragon is that the tiger only reacts to pain while the dragon considers
and thinks, only then acting or reacting. Dragon’s Dogma is Capcom’s first
foray into the unforgiving world of RPGs. Best known for their Resident Evil,
Devil May Cry, and Street Fighter series; Capcom has made its mission to expand
their stable of games in the last five years or so. From Lost Planet to Dead
Rising, Capcom has had a few well deserved successes, but they’ve also faltered
when they left their comfort zone of Japanese games. The reboot of Bionic
Commando was a well-publicized disaster that some took to mean that Capcom
wouldn’t take any more chances, but here we are just a few years later with
Dragon’s Dogma; Capcom’s biggest roll of the dice yet and boy is it impressive.
Showing posts with label Dragon's Dogma. Show all posts
Showing posts with label Dragon's Dogma. Show all posts
Thursday, May 24, 2012
Tuesday, April 24, 2012
Dragon's Dogma Demo
So I played the Dragon's Dogma Demo today. Wow, who said Japanese developers are dead! Capcom swung for the fences on this one and they hit it out of the park. Character creation was very impressive.The game plays tight and yet everything is instinctive. The buttons are exactly what you think they are. X is light attack and Y is heavy. LT is draw your weapon
and RT is grab on to the big ass monster trying to eat you a la Shadow of the Colossus.The game play is fun yet the sense of danger when the gryphon swoops down on you is palpable. When you die it's not like that was cheap, rather its like oh so maybe I should have held on to the flying monster instead of get an extra hit and fall to my death. It's all the best parts of Japanese RPG's melded with the open world draw of Western RPG's. If I was stoked about this game before, I see GOTY contender now.
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