In eastern literature there is no mightier creature than the
Dragon, I remember watching a martial arts movie where the teacher is trying to
explain the concept to his student. He says the difference between the tiger
and the dragon is that the tiger only reacts to pain while the dragon considers
and thinks, only then acting or reacting. Dragon’s Dogma is Capcom’s first
foray into the unforgiving world of RPGs. Best known for their Resident Evil,
Devil May Cry, and Street Fighter series; Capcom has made its mission to expand
their stable of games in the last five years or so. From Lost Planet to Dead
Rising, Capcom has had a few well deserved successes, but they’ve also faltered
when they left their comfort zone of Japanese games. The reboot of Bionic
Commando was a well-publicized disaster that some took to mean that Capcom
wouldn’t take any more chances, but here we are just a few years later with
Dragon’s Dogma; Capcom’s biggest roll of the dice yet and boy is it impressive.
Dragon’s Dogma takes place in the world of Gransys, a medieval
world that is forever haunted by the cycle of the Dragon, an eon old Dragon
that terrorizes the world before being defeated by the Arisen character. The
Arisen is born from death, his or her own death actually, and the proof and
what forever links the Dragon and the Arisen together is the eating of the
Arisen’s heart all Temple of Doom style. The sense of danger is amazing in
Dragon’s Dogma. Battles are frantic and powerful, when everything comes
together you have a smile on your lips as you whisper ‘who needs the A-Team’,
but when you rushed ahead and got ambushed by a group of bandits or that pile of
rocks is actually a huge monster that thinks you look nice and juicy there is a
sinking feeling in your chest as you try to keep a stiff upper lip and take
them down. Combat is weighty enough to give most every encounter the aura of
danger; especially at night. Night time in Dragon’s Dogma is dangerous, if you
get caught outside without a campsite nearby you’d better have on some running
shoes. Night in Gransys means night. And even with the lantern on every party
member you can’t see more than ten feet or so in from of you. Just enough to
give you the courage to run right into that grinning Cyclops or the flying
Chimera, or even a Dragon; Dragon’s Dogma loves to reward your stupidity with
death. I know some people compare it to Dark Souls but for me it’s so much
better. No hand holding, no cheap deaths, no easy quest guide telling you
exactly what to do or how hard a quest is going to be. If you fall off the
beaten path expect the path you're walking on to beat you silly.
I started playing Dragon’s Dogma as a mage, which meant that
I needed someone to keep the mobs off my back long enough to rain fire down on
them. No seriously one of the sorcerer class abilities is a meteor shower on
your enemies, how cool is that. My pawn, or as I like to think of it (my grunt
who does all the heavy lifting), is a fighter class who keeps the bad guys off
me. Visually Dragon’s Dogma isn’t always the pretty girl at the ball but when
she shines, she really shines. Some of the best and most impressive abilities
are five story high tornadoes sweeping up your enemies like so much trash. It is
obvious that this game is the first of the series, it has all the hallmarks;
the protagonist that doesn’t talk, features that are astounding right next to
graphical popups, a barely there storyline together with terrific combat. All
that doesn’t change the feeling that Capcom has stepped right at the edge of
something spectacular, I look forward to seeing what Capcom does next; this
should be the beginning of a very good IP for them.
Everything about Dragon’s Dogma screams for a sequel, from
the large and impressive world building, to the need for a second and better
story a la Avatar (yeah I said it), even from the way combat is great but could
be excellent; Dragon’s Dogma is a promise not only of what it delivers now but
for things to come. Dragon’s Dogma looks across the lay of the RPG world and rather
than simply cut and paste in reaction to the success or others, it breaks new
ground just like its namesake.
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