Regret is a funny thing; the internet has thousands of
quotes from famous people about how they deal with regret. Presumably fame is
something most people want, even if it’s just a small amount. Thus famous
people would be the ones least likely to have regrets you’d think; they have
achieved what they set out to achieve. And yet even for those that life has
gifted with their greatest desires still regret lingers.
Wednesday, May 30, 2012
Thursday, May 24, 2012
The Path of the Dragon
In eastern literature there is no mightier creature than the
Dragon, I remember watching a martial arts movie where the teacher is trying to
explain the concept to his student. He says the difference between the tiger
and the dragon is that the tiger only reacts to pain while the dragon considers
and thinks, only then acting or reacting. Dragon’s Dogma is Capcom’s first
foray into the unforgiving world of RPGs. Best known for their Resident Evil,
Devil May Cry, and Street Fighter series; Capcom has made its mission to expand
their stable of games in the last five years or so. From Lost Planet to Dead
Rising, Capcom has had a few well deserved successes, but they’ve also faltered
when they left their comfort zone of Japanese games. The reboot of Bionic
Commando was a well-publicized disaster that some took to mean that Capcom
wouldn’t take any more chances, but here we are just a few years later with
Dragon’s Dogma; Capcom’s biggest roll of the dice yet and boy is it impressive.
Monday, May 21, 2012
The Big Bad Review
It’s hard sometimes as a gamer when you see a game that you
love or are very interested getting sunk by a shoddy or lazy review. It
happens, reviews are for the most part subjective, ‘one man’s treasure is
another man’s trash’ so to speak. Reviews have the power to make or break a
company in the case of Obsidian and Fallout New Vegas. Obsidian missed out on
profit sharing by a few points in its aggregate review score. It happens;
sometimes reviewers let personal issues cloud their professional judgment, as
we like to say ‘they’re only human’. You never like to see a shoddy review even
when it bumps the metacritic score up. It always feels so un-American; you know
the whole equality for all.
Reviews are necessary, they put things in perspective, and
they give a measuring stick on the quality of the game. A good review and a bad
review can oftentimes have the same language but vastly different scores. On
the other hand gamer reaction to a popular game being reviewed harshly or vice
versa is often vitriolic; not that writers are not without fault. I cannot
count the number of times when a review has been positive or negative and yet
the score in no way shape reflects it, combine that with the various times I’ve
read a review where the author clearly did not finish or understand the game
and you have problems.
Friday, May 18, 2012
Where Has All the Science Fiction Gone?
As I was perusing
the internet today looking to see when a favorite show of mine, Doctor Who,
would be back for a seventh series, I was struck by an odd thought. With the
end of Fringe in sight and a second season Falling Skies next month, I realized
that was the full extent of the US science fiction I would be watching for the
rest of the year. I was sadden to find that out, science fiction on US television
has had some great runs; Quantum Leap, Stargate, Star Trek, and a number of
smaller less well known shows.
Thursday, May 17, 2012
The Closed Beta Blues
I love The Secret World closed beta. I always
love to pick and choose different classes in betas, to see what skills are the
most fun to play, but this beta is pretty awesome. I test out theories and see what falls and what rises to
the top, I throw something out or jot it down for later. The thing is though; I kinda hate Closed Beta’s. I know, I know,
closed beta’s are bug searches and server testing; and I always try to drop
suggestions and the like when I’m in a closed beta but the fact of the matter
is I can’t standing getting my character wiped at the end of closed betas.
Wednesday, May 16, 2012
Return of the King
Blizzards’ Diablo III dropped yesterday, I bought it and I’m
enjoying it. After the snafu in the early hours of launch everything seems to
be running smoothly. A few people beat the game in the ridiculously short time
that some people will always try to achieve. Diablo IIIs' strength is its simplicity.
No customization other than a few choices here and there, it is simple and
unadulterated action role playing at its best. I made a couple characters and
then I was off to the races. It’s a fun game, with a predictable but
interesting storyline. Add to that a solid combat, though it makes me itch for
a controller, and its one for the ages. And unsurprisingly, beyond the
expectations of the vocal minority, it hasn’t brought on the end of the world.
Tuesday, May 15, 2012
The Fall of the Champ
I remember someone once said that ‘it was better to be
thought a Tyrant and for it to be a lie than to be thought a fool and for it to
be true’. Once upon a time Blizzard was the champion, the unstoppable force,
the invincible juggernaut; those days are gone and they are unlikely to return.
In this though they are not alone, Bioware, Sony, Nintendo, Square Enix, and a
few others were considered the very elite of their respective game makers. Some
companies rewrite themselves, while others become something else entirely,
rising from the ruins of former studios almost as if they were the mythical
phoenix. And if these companies aren’t what they used to be it’s because of one
thing and one thing only, gamers.
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