I’ve been playing a lot of The Old Republic lately,
most leveling alts. I’m working on one character that I hope will help me
get into endgame, a feature of most MMO’s that I avoid like the plague.
Recently the 2.1 update dropped and out came the usual furor against BioWare
and Electronic Arts. As I sat back and read the articles, opinion pieces, and
comment sections I came to a realization; that gamers do not understand the mechanics behind a company choosing to move a game to F2P.
The news came out of Trion headquarters last week that
Rift, their most popular MMO, was going F2P. The news wasn’t wholly
unexpected given the laying off of 1/3 of their staff late last year after
launching the Storm Legion expansion, still many had hoped that it was business
as usual, the part-timers being let go after the successful launch of product.
What gamers, and some game writers often fail to understand, is
that F2P at its core, is nothing more than life support for a dying MMO.
It’s not a golden ticket; rather it’s the last gasp of a dying
game. For some it’s the way to continued profitability (SWTOR), for some
it’s a way to revitalize a game (Vanguard), for some it’s a
different business approach (DCUO), and for some it’s a way to get people
back into the game, sometimes for the first time (Tera); but for all these
games no matter how many years they last afterwards, F2P is only keeping a
dying game alive.
In the beginning of May, word came down that World of Warcraft,
the subscription juggernaut, had lost 1.3 million subscribers. Hordes of gamers,
both predicted and cast aside, the announcement as the end of Blizzard’s reign at the top.
Losing a large amount of subscribers is never a good indication of health for a
MMO, but on the same token, no other MMO in the world could lose that many
subscriptions and still be making billions of dollars every year.
Gamers often seem to take the well-published numbers of a
MMO as proof that the game is doing well. I won’t say that companies
fudge data, it’s usually illegal and frankly investors can smell it a
mile away. However, the numbers that gaming companies use are usually irrelevant
without corresponding data. For example having a million new users is nice, but
unless they all are paying $5/month, all you have is more server costs.
It’s one of the traps of F2P, there is no guarantee of more revenue, and
even an increased user base only guarantees increased costs.
I stand in disbelief at the idea that if every F2P MMO
was completely open, then gamers would just dump out their wallets for BioWare,
Trion, En Masse, Turbine, Funcom, or NCSoft. I believe in our heart of hearts
we are all somewhat like Veruca Salt, one of the five golden ticket winners
from Charlie and the Chocolate Factory.
When we as gamers don’t get what we want immediately, we throw nasty
tantrums and take things to extreme measures until we finally get our way.
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