I live in Pennsylvania,
don’t remember if I’ve ever said that before; didn’t want my
legion of fans to break down my door (…). In my hometown, lately there
has been talk about whether or not to renovate the aging high school or build
an entirely new building. It’s something every town goes through,
especially in these difficult economic times. What is somewhat different is
that this isn’t the first time it’s come up.
A while back, a previous school board voted to build a new
school. A grassroots, but vocal and angry, section of the residents cried foul
about the way the decision was made. They even managed to get the school board
voted out and themselves in; as such the discussion was tabled. Years later a
new council is faced with the same decision, the school is out of date, not up
to code, and frankly needs to be overhauled or torn down (the land is worth far
more than the buildings). In the end no matter what happens, the
‘do-nothings’ won. All the outcry and fervor was pointless and meaningless
in the end, little more than a pyrrhic victory.
I look at Star Wars The Old Republic and I am impressed,
the game is better today than it was a year ago. The switch to F2P alongside
subscriptions has revitalized both the game and the company. Sales are up and
the cash shop items are better than ever. Better yet, the game caters
to both sides of the equation. Gamers, who are flush with cash, can go straight
to the cash shop and get pretty much anything they want. While gamers who have
more time than money, can buy everything the cash shop has to offer on the
market for in-game currency; it’s a win-win for both parties.
I’m reminded of the steady and unrelentingly bad
press that has dogged The Old Republic from nearly the time it launched. No
matter what EA and BioWare did, their naysayers would point to flaws wherever
they lay. And make no mistake, there were gaffs made across the board, as
with any new enterprise, nothing ventured and nothing gained. The missteps were
compounded by the lofty and unrealistic expectations both from within the
company and from without. The Old
Republic is likely to be
a harsh lesson to any potential newcomers into the MMO world for sometime to
come.
Through it all The Old Republic prevailed, fixing mistakes
slowly but surely and adding new content and ‘cost of living’
upgrades along the way. It’s been an eventful one and a half years, but
TOR is a better game for it. BioWare had to make the hard calls over these last
couple years. Lowering costs by cutting staff in half is never popular but it
was necessary, going F2P with a subscription attached made for some vocal
naysayers as well, even making gamers pay for content announced before the
switch to F2P has made some critics but it worked out in the end. BioWare made
decisions, while the ‘do-nothings’ wanted no change at all.
Making hard decisions before the problems become obvious,
is about as fun as pushing a giant boulder up a mountain, naysayers point out
that it isn’t broken and ask why the ‘fix’ is necessary.
Getting people to look forward into the future, to look at the longterm, is
never easy and making decisions that will have costly repercussions now rather
than later is harder still. But decisions have to be made; as the saying goes
‘you pay now or you pay later but you’re going to pay’.
BioWare made the hard calls, when doing nothing would have garnered them far
less criticism, this gamer for one, is mighty impressed with the results.
No comments:
Post a Comment