The big three have
put forth their best foot forward in the new generation and mounting evidence
suggests Microsoft stumbled again, Sony soared and Nintendo was ignored. Sony
dominated on the PR battle, and rightly so. Although many of the same features
derided on the Xbox One were present in the PS4, including but not limited to
publisher-driven DRM and subscription-based online play, Sony managed to come
out of its conference virtually unscathed. Add to the fact that many games that
appeared to be exclusives, but were later shown to be multiplatform, were
announced during Sony’s conference and you have a clear winner.
Sony managed to cut
the Xbox One of at the knees with a $399 price point, but that doesn’t include
the $60 PS Eye. In the short term, failure to include the webcam-esque device
with every console works in Sony’s favor, but in the long-term the Xbox One is
the smarter move. Not only does it remove doubt about Kinect from the
developers mind it also maintains the promise of smart Kinect use. Like the
dual sticks use from Halo on the original Xbox, all the Kinect 2.0 needs is
that one brilliant game that uses the Kinect in a way that others will copy.
Attach rates of peripherals are deemed high when they are around 33%, yet the
Kinect is guaranteed to be owned by every Xbox One owner.
On the games side of
things, three games really stood out, Watch Dogs, The Division, and Destiny.
Other games looked good, especially some exclusive indie titles, Project Spark
and Below for the Xbox One and Transistor and Warframe for the PS4. Nintendo,
on the other hand was all about perspective. Many comments I read on various
gaming sites, implied that since Nintendo failed to show a new Zelda or Metroid
it wasn’t a brilliant showing. Either you love Nintendo or you don’t care. If
someone said that Microsoft or Sony failed to show Halo 5 or GT 6, and thus
didn’t have a great showing, the internet would start laughing. Nintendo fans
want more of the same, while Sony and Microsoft fans want something different,
its perspective. Personally, nothing would terrify me more than having to play
the same games redone over and over again, but it’s what Nintendo fans want and
enjoy. On the same token, I think Nintendo fans would revolt if Mario became a
M-rated game, things look different depending on where you are standing.
It
is a trap to see E3 and jump on a bandwagon, I look through the comments
section and I see erroneous information being passed from one person to the
next, it sets up heartbreak and anger when the gamer finally realizes their
information is incorrect. Usually one person or another will be blamed for the misinformation,
the resulting backlash creates more rumor and the wheel just keeps turning. As Microsoft’s
Phil Spencer said ‘This isn’t a sprint’.
All
that may be true, but Microsoft seemed to be its own worst enemy these last few
days, Nintendo's silence has looked almost golden in comparison. While Nintendo
did mostly play it safe enough to start calling themselves Apple, there were
bright spots on the horizon, none more than a game simply codenamed ‘X’.
Nintendo has the promise of something great with ‘X’, developed by Monolith Soft,
but it certainly needs help. Other than Bayonetta 2, there isn’t anything in
the Wii U lineup that one would stick a title of “mature” on. Whether or not
the Wii U audience expects something a little less child-like I cannot say but
if these two high profile quality titles fail it could send a chilling ripple throughout
the rest of the development community.
If
there is one thing to take away from this E3, it is to keep watching, keep
reading, and for goodness sake keep your eyes open. E3 may be done, but the
next generation may be the start of something incredible, you don’t want to
miss a second of it.
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