The best in game engine trailer is hands down the Halo 3
Cortana ‘Gods and Demons’
trailer. A masterpiece musically, it is essentially a few backgrounds and
Master Chief and it became legendary. Put on top of that, those little visual
clues and the words of the character Cortana, all of which helped turn the
trailer into a work of art. The trailer runs over two and a half minutes and is
a testament to the minimalist idea of less is more. Its simplicity is its
greatest strength and serves to point the viewer’s attention to the words
spoken and the music played, it even has the nod to Winamp’s Morphyre
Visualizer in the title screen. Bungie forces your ears to the music because
there is so little to obviously see.
The best music in a trailer was defiantly the Secret
World launch trailer. A haunting rendition of Dinah Washington’s ‘Bitter
Earth’, the in-game visuals were fantastic but what helped it blow all other
trailers were the slow and beautifully voiced ‘Bitter Earth’ that was even
better accompanied then the original. With The Secret World launch trailer, a
trailer full of melancholy and yet hope for better days. In many ways it fits
Secret World perfectly, its tone is exactly what the Secret World is all about;
no pulled punches and no bait and switch.
The finest story trailer I’ve ever seen for a game has to be
the DC Universe Online trailers [1,2,].
These trailers were magnificent spectacles of CGI goodness. I’m sure you saw
them if you play video games even if you never even played DCU. Heroes and Villains
fighting to the death all while victory is snatched away as Braniac
triumphantly returns. In many ways I think while the DC Universe trailers might
have been amongst the best ever made, there was an expectation of greatness for
the game that I think Sony Online wasn’t able to fully deliver. I bought that
game and played it for a few months here and there but even knowing that the
trailer was not in-game I fell under the spell of that great storyline. In my
opinion the game never fully delivered on it, and although it has been and
continues to be fairly good; with regards to the storyline it never really hit
the high of the trailer.
The best non-gamer trailer has to be the original Gears of War ‘Mad World’
trailer. All of these trailers succeeded as trailers but their success only
helped some of these games. Contrast DCU with the ‘Mad World’ Gears of War
trailer; the hopeless struggle against a terrifyingly, superior enemy. Mad
World fit the tone and feeling of not only the game but the trilogy perfectly.
Gamers who saw that trailer got exactly that sense during the game. I can’t
even remember how many times I saw and read stories about non-gamers seeing
that trailer and quieting down because it was so memorizing. Certainly it’s
entirely CG but for many people it was simply an incredible trailer. Epic Games
though now a fairly large and well known development house was fairly unknown
to the customer base of Xbox owners that were going to purchase Gears of War.
It was also a new IP, which is never a sure thing, first person shooter, or
not. Epic Games was faced with a task of getting people who didn’t know its
reputation to buy an unknown product, it also wanted to garner some interest
but most importantly memory space of the causal customers. After the hardcore
customers gave it their mark of approval the causal customers took that initial
memory of the commercial, combined it with the good reviews and presto a new IP
is born. The trailer was perfectly tailored to appeal to both the core customer
base and those who would take a chance on the unknown.
Finally is the last trailer on the list, the Mass Effect 3 launch trailer.
All in game assets the trailer is essentially for-the-fans, by-the-fans. It’s
not the beautiful graphics of a CG trailer, or the beautifully composed music
of a work of art, what it is at the core is a trailer to get people who love
the series pumped for the final game. From this trailer we learn that a perfect
trailer is sometimes not what it seems. Much of the trailer would be basically
incomprehensible to those who had not played at least one of the previous games
and yet it was very well received. This trailer succeeds because it understands
not only its purpose but also the reason it’s being made.
Great trailers tailor themselves not only to the game itself
but to the audience best affected. Money well spent is money well spent but not
every trailer needs to be visually impressive to hit the right note with the
audience, sometimes other things will affect an audience more than the latest,
greatest CGI affair. Great trailers are more akin to an art form than a math
problem. But there is a pitfall of a great trailer that raises expectations
higher than is possible to satisfy; certainly DCU wasn’t the only offender (I’m
looking at you The Old Republic). It’s counterintuitive but sometimes a great
trailer can overshadow the game its advertising.
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