So you want to play the Scout class in The Old
Republic’s latest expansion? There are a few guidelines to set forth
before we get to the meat of the guide. First of all the Scout class is a
dagger class, you need to get in quick and get out quick, and the best damage comes
from getting up close. To have any real chance of taking out an enemy,
especially a better armored one than yourself you need to be within about five
thousand meters from the enemy ship. You are given the Blackbolt/NovaDive free
of charge and must unlock the Sting/Flashfire but be aware that the two scout
ships do not play exactly alike.
Saturday, January 25, 2014
Thursday, January 16, 2014
Enter Galactic Starfighter
I love the Galactic Star Fighter expansion for The Old
Republic. It’s unexpectedly fun. PVP has always been something of a bane
for me. Its hardcore enthusiasts will be first to get the best gear and the
best accessories. In most games that means coming in later takes a lot of
gumption. You have to ready to eat the dirt a lot to gain the skill and the
gear to compete. Enter GSF.
Saturday, January 11, 2014
In Defense of ESO
MMORPG.com has a guest article from Pathfinder Online's Ryan Dancey. In his OP-ED he defends The Elder Scrolls Online and the use of the hybrid subscription/micro-transaction model for the future of MMO's.
Link
Link
Friday, January 3, 2014
The Fan
As I read comment section after comment section, I have
come to realize that usually the most vocal MMO gamers are not actually fans of
Role Playing Games. RPG’s are all about combat, loot, level progression,
story and rinse and repeat. It’s its purest form the RPG is grind, loot,
story and repeat and it’s a diagram that has been repeated by Massively
Multiplayer Online RPG’s as well. The shell may differ from game to game
but each MMORPG looks the same when broken down.
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