Capcom and other developers have made the contention that
games take a long period to develop and it is only feasible to make DLC for a
period of time after the game is launched. No matter how long a shelf life the
game has, it’s finite. The argument is made that the game content is a finished
game and thus any extra content is fair game as DLC. My personal preference is
that I don’t enjoy buying or even playing sports games every year, but there
are legions of Madden and NBA 2K fans who would disagree with me. The NBA 2K11
game was considered the best Basketball game ever and the 12 version was
considered quite excellent as well. The question then isn’t if games should release
every year but how much content can be put into a game and still ask for full
price.
Showing posts with label DLC. Show all posts
Showing posts with label DLC. Show all posts
Wednesday, April 25, 2012
DLC on Disc is it an Evil or Necessity of Fair Gaming?
Recently the Japanese publisher Capcom came under fire, for
amongst other things storing DLC (Download content) on the disc for the game Street
Fighter X Tekken that was sold to consumers for sixty dollars. Not the first
company to practice this, Capcom was the latest company to do so at a time when
gamer frenzy seems to be at an all-time high. Long time fighting fans were
aghast that Capcom had the temerity to sell them finished DLC on the disc. I suppose
if Capcom had simply put the content online available for download a week after
the launch of the game everyone would have been happy. Which begs the question
what is acceptable?
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