Showing posts with label Story. Show all posts
Showing posts with label Story. Show all posts

Wednesday, July 3, 2013

The Do’s and Don’ts of Great Storytelling

(As seen by a gamer)



1. The Love Triangle is no Bermuda – Think if you will the greatest love stories you’ve ever read, seen, or heard; now how many of them were love triangles? Love triangles are the foundation of the old romance novels, the ‘bad boy’ and the ‘good one’ fighting over the heart of the heroine. As romance novels modernized the locales and stories might have changed but the Love Triangle remains, Twilight anyone? It’s why Uncharted 2 touches upon it, by the device of the ‘bad girl’ being the old girlfriend. If there’s one thing no story wants to be, it is tired and cliché and quite frankly the love triangle does just that.

2. Many characters make weak stories – If there is one thing you learn when you watch Gordon Ramsey’s Kitchen Nightmares, it’s that too many ingredients muddy the taste of even the finest ingredients. It’s the same thing with characters. When’s the last time you played a game with multiple heroes that had a good storyline? If you answered Borderlands 2, let me remind you of Borderlands 1. Great story begins with laying the foundation. It’s hard enough to do when you only need to focus on a single character, but put three or four in the mix and things get dicey. It’s not to say that it can’t be done, but the challenge is an order or two of greater difficulty.

3. Romance or Something A Lot Like Love – We sing about it, we read about it, we talk about it; humans and love are inseparable. So too then are Story and Love. A great story just isn’t the same without a great love. Chief and Cortana, Drake and Elena, Shepherd and EDI, Joel and Ellie; love doesn’t have to be romantic to boost the emotional level of the story. Kirk isn’t romantically involved with Spock, Benson isn’t in love with Stabler, or Holmes with Watson; love in any of its forms tends to transmute a story to be more than the sum of its parts.