I was reading an article the other today espousing the
dangers of having too much story or putting too many resources toward story. I
read this article a little disappointed. I’ve always loved story and the idea
that there can ever be too much story is such a foreign thought to me. As I
contemplated the article I began to realize that it wasn’t the article that
disappointed me, or the quality of the writing, the me-too feeling of bashing
The Old Republic; what I had issue with was far more basic, the idea that story
doesn’t matter.
Friday, November 30, 2012
Friday, November 23, 2012
What's The Matter Charlie Brown?
What’s wrong with gear progression? It’s a big topic these
days, the so called ‘endgame treadmill’. Gamers are up in arms over
the idea that Guild Wars 2 has a ‘vertical treadmill’. I chuckled
when I saw the uproar, three months is just about time for the new paint to be
off a MMO, but as I delved deeper into the meaning behind the brouhaha, I was
puzzled. My question is who cares? I don’t know what RPG anyone else was
playing over the last two decades but gear progression is the name of the game.
Cool sets of armors, that sweet sword that can only be gotten by trading a
really nice sword halfway through the game. Final Fantasy, Dragon Quest, Dragon
Age, Diablo, you name it they all had it. I understand gamers want progress or
innovation with regards to the structures of MMO’s, or at least they say
they do, but why with regards to gear progression? It’s a time tested
method of proving that all that time and hard work is paying off.
Thursday, November 22, 2012
Thankful
It's that day again, a day we all love. Eating turkey, hanging out with family and friends; its the best time of the year. As a gamer, especially one who lives in America, I am often thankful for the time and place where I've been born. This year has been an especially great year for gaming and for all the ups and downs it has been a great year for me as well. So I am thankful, I get to do what I love and it's the greatest feeling in the world.
Wednesday, November 21, 2012
Cash Shop: The Old Republic
The Old Republic went F2P last week and brought
with it cash shop. Here is what I've gleaned about what works and what you should
avoid (Special Thanks to Darthhater and Dulfy for research purposes). First of all, there are tiers of packs to buy Cartel Coins; the cash
shop currency in TOR, each one is bigger than the last. Buy the largest pack,
the $39.99 pack; it’s the only one that makes sense. Look some things are
cheap in the cash shop and some things are not, but getting the biggest
bang for your buck is ideal when looking at any cash shop. Essentially the $5
pack comes out to 90 coins per dollar and the $39.99 pack is 137 coins per
dollar. That’s a nearly 50% increase in spending power. What you use
those coins on depends on your playing style and how much time you have.
Sunday, November 18, 2012
Love Me Tender
Saturday, November 17, 2012
Do as I say, Not as I do
‘Why don’t people just say what they mean’? A few
weeks ago I was watching The Good Wife and I heard those words. The character,
an accountant turned glorified debt collector, was talking to a woman who had
tried to use him and his position to hurt the firm whose debt he was trying to
collect; she reacted badly when he turned her ruse back on herself. It’s
been ping-ponging in the back of my mind that phrase. Three things happened
this week to bring it back to the forefront of my mind.
Wednesday, November 14, 2012
The Best of the Best III
The Most Visually Impressive Movies ever made, the awesome, the awe-inspiring (in no particular order):
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