There’s the new title chugging its way through alpha
testing, called City of Steam. It’s supposed to be really good; I’ve heard from
more than one source that it’s going well at least. It’s a browser title though,
and for me after I hear browser, it’s blah, blah, blah, bu-blah. Browser, for
me, is a very short step up from mobile in my mind. There’s another title
called Sevencore, last year I was kind of psyched about this game, a F2P title
coming out from a small developer. I remember thinking this game looked
interesting, but I haven't played a F2P title since before TOR dropped, which
is odd because they have been at times all I've played. An interesting and
potentially devastating development from all the new AAA games going F2P, where
does that leave smaller more niche developers?
Games without subscriptions are the new in-thing with MMO
game development these days; although even in the West they’ve been around for
more than a decade. Take World of Warcraft out the equation and I think you
would find that the MMO genre has been fairly level over the past couple
decades with a nice percent growth each year. In fact if you do the numbers I
think MMO growth has been between 5% and 10% year on year in the last fifteen
years. It’s an interesting thought. In the stock market if you had numbers like
that you would have had a very good run, but you’d also need to be looking out
for signs of a bear market, seeing if the market was prime for a correction.
The new F2P kick looks good in theory but sometimes there
are unintended consequences. Many smaller, more niche games are unlikely to do
well as a result of large F2P titles. The more they are forced to compete on
unequal footing the worse it is likely to get. Even if their games are the same
quality, which is difficult to argue, they don’t have the same advertising
budgets and wow factor. The MMO market has always been ridiculously fickle, and
hard to predict. The very pronounced development time means that sometimes
decisions that seemed like smart moves in early development might not pan out
by launch. Certainly TOR might have been better off being less like WoW,
although at the beginning of their development gamers didn’t want any other
form of gameplay than what WoW had to offer.
It seems as if World of Warcraft has fostered unrealistic
expectations. Consider if a MMO was doing 300,000 subs fifteen years ago; at 5%
growth that’s about 624,000 and 1.25 million at 10% growth. World of Warcraft
is an outlier or the exception that proves the rule, either way it’s an
anomaly. The truth is that no MMO sub should expect annual subs over 1 million,
and that’s the truth. MMO companies have been blinded by the success of WoW
without realizing that it’s unlikely to be obtained, at all, let alone in the
near future. Economists have been saying that a game needs to take a bite of
out WoWs’ subscribers when the reality is that it’s a juggernaut unlikely to
ever have a peer. Bioware and Funcom are the latest companies to fall under the
spell of unrealistic expectations.
The question then becomes, what do these numbers mean for
F2P, the emerging era of sub-less AAA MMO development? Does the growth seen is
the previous decade and a half translate into dollar signs for F2P games? Does
the success of the few companies whose former subscription based games
translate into future success for the industry as a whole if it becomes F2P?
These questions will be asked sooner or later, and ignoring the possibilities
is an enormous risk. In many ways, it’s likely that companies would be better
off attempting to view F2P akin to the DVD market for the movie business. Have
a plan to stay sub based for a certain amount of time, or until a certain
profit or subscription number is met and then go F2P. This gives early adopters
the chance to start from the ground up, but anyone who feels the game is not
worth the subscription can jump on later. More than anything its not the choice
that matters but knowing and recognizing options rather than setting in stone a
business model. Like Darwin said, adaption is the key to survival of the
fittest.
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