It’s been a
while since my last post. I’ve been working a lot of hours at my day job,
and what little time I’ve had left has been squarely devoted in playing
the new Mass Effect 3 DLC Leviathan and of course Guild Wars 2.
If you’ve
read any of the reviews for the latest DLC from BioWare you read one consistent
complaint; there isn’t enough emotional connection. Whether you’ve
loved the last two BioWare games, Dragon Age 2 and Mass Effect 3 like I have,
or hated them like a vocal minority has; BioWare has challenged the perception
of what games can and should do. Whether or not you agree with the hype and
subsequent backlash, video games are not likely to ever be the same in this
post Mass Effect world.
I was reading an
article about Remember Me, a new game being published by Capcom. Capcom is
trying with fairly decent success to open itself to new ideas and ways of
making games. The Japanese game market isn’t what is used to be and
it’s becoming mobile and handheld only in the last half decade or so.
Once the Mecca of the gaming world, Japan barely holds on third place in terms of
games sales, that being said it is still an important epicenter of game making,
and Capcom has the beginnings of another gem in Remember Me.
Remember Me started out as the Sony game Adrift that got cut as the economy
went south. Made by the French developer Dontnod, it stole the show in Gamescom
2012. It is making itself known on all the things that are distinctly BioWare;
a small well told story and good interesting characters.
A few years ago,
games didn’t even bother to tell a coherent story let alone a good one. I
remember when Halo dropped; I was amazed to see a story that made sense, let
alone a great one. To give you an example, Goldeneye for the Nintendo 64, is only
remembered for its incredible multiplayer. To make it all the more amazing it
was recently made clear by former Rare employees that it was something that
itself was tacked on as the whim of a few talented staff from the development
team. The bulk of their work went into part of a game very few people even remember.
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