I’ve been watching the final season of Fringe, I love it by the way, but I noticed especially early on that some reviewers had no idea how to take it. Fringe’s final season was cut into three Acts. Much like a story or play it’s as if the final thirteen episodes are being written out like a novel. Rather than have the monster of the week concept, each week’s episode is merely a continuation of the lasts’. It’s perhaps common on channels like HBO, Showtime, and the like, to have short season shows run this way but on the Big Four it’s pretty rare. I still remember watching Deadwood and being amazed how the show was run and then seeing shades of that show-running on The Good Wife. Network heads famously hate shows that don’t have the so called standalone episodes that frequent most shows, audiences can be notoriously fickle and the thinking is that if you don’t have standalone episodes, people who haven’t seen a show will be hesitant to come on board midway through a season. Because Fringe is in its final and shortened season they’re playing around with a different setup and for me at least, its working smashingly. It’s sometimes difficult to do things differently. The video games industry is going through upheaval after upheaval, from how companies get funding, to how they make games, to how we pay for games. Change is difficult enough when you’ve got everything riding on success, let alone when you’re not certain it will be viewed positively by your audience. So here’s a shout out to those who take chances, those who take the brave first steps, those who Stand Alone.