Leveling was made to be as easy as possible in Guild Wars 2.
Dynamic leveling is a big ballyhooed feature in Guild Wars 2, and what it comes
down to really is choice. Personal storylines can be mostly ignored as you
wish. If you find yourself having a tough time finding good quests for
experience early on, then by all means go to Lions Arch. This city has
teleports to each races major city, from there you can march to any races
starting area and abracadabra you have more quests to run through. When you
look at the overhead map in Guild Wars 2 you see more than a few areas of overlapping
levels, which means quest areas can be switched back and forth. Not to mention
pvp and WvW experience gathering and dungeon runs in both story and exploration
mode combined with dynamic leveling mean that no matter how over leveled or under leveled you get for an area you can
always go to an lower level area and gather comparable experience for your
level.
In keeping with the idea of a living breathing world though,
just about everywhere I’ve looked at in Guild Wars 2 so far is climbable. No
that ridiculous jump is not an accident. Guild Wars 2 has many a climbing
challenge for the explorers out there. Every area has a select amount of
Vistas, Guild Wars 2 version of TOR’s Datacrons. Getting to the Vistas gains
you experience and bragging rights as some of them can be quite difficult.
People talk to each other before they give you quests, npcs talk to each other
about the world they lived and tell stories about their lives. Yes, they repeat
quickly but it’s a nice little touch that lends itself to MMO progression where
you aren’t likely to go back to some of these places anytime soon.
Combat is Guild Wars 2 is very solid. It’s no Tera but it
does more with the tab bar than most any other MMO out there. Great sword play
is a lot of fun with my Sylvari warrior. She is this tiny little tree person
swinging a sword bigger than her body around and around, it always brings a
smile to my lips. Do travel and quest underwater. Not because ArenaNet invented
fire or because it looks it just looks freakin’ sweet, do underwater combat
simply because it’s like finding a secret door in a house you’ve lived in all
your life and thinking to yourself ‘how did I not see that’ (Yes, I did just
drop a Doctor Who reference). It’s not that water combat is so cool, though it
can be loads of fun; it’s just that after playing around in the water you
realize that you must have been blind for a long time… water combat so simple
and so genius.
If Guild Wars 2’s combat plays a lot like the lovechild of
Warhammer Online and Rift. The story feels like The Old Republic meets The
Secret World. Say what you will about where BioWare put its money in regards to
story, it’s clear that they will continue to be the standard for storytelling
in the near future. Guild Wars 2, falls into some of the same traps that Secret
World did, with voice actors being used over and over again. Because Guild Wars
2 has more speech due to, not the least of which, it’s bigger world and longer
storyline it’s much more noticeable, and when it’s bad it’s rather wincingly
bad. That being said the storyline in Guild Wars 2 is still light years ahead
of anything before Old Republic. The personal story is great; I’m especially
having fun with the Sylvari Warrior I made. The female voice actor was
instantly recognizable which helps when a line on the script is a little cheesy
or badly written. More than a few of the voice actors involved should be
recognizable if you play a lot of video games.
It’s early yet and I haven’t seen 20 yet on any of my
characters (I have wicked alt-itice) but from what I’ve experienced so far
there is legitimate reason to be impressed with Guild Wars. We need to see if
ArenaNet can be successful with their new business model and of course we need
to see how new content gets rolled out and how often but for now the skies are
bright indeed.
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