When a player loses all their health in Guild Wars 2 they go
into what is called a downed state. Their character falls to the ground and
tries valiantly to kill whatever put it in that state because doing so grants a
temporary reprieve; the person is given say ten percent of their total health
back and is up in the fight. I should say that in a downed state the character
can’t do most of the things it can normally do, so while it is still alive it’s
vastly crippled.
The strategy for dying then especially when faced with
multiple enemies is to leave as many as possible with a sliver of health left
so that when you’re in the downed state you can quickly revive to normal
status, albeit with very little health. Maybe it was intended, maybe it wasn’t
but essentially the game often comes down to how well you play your cards in
the downed state. No matter how good you are in normal play you’re going to get
killed, a lot, and when death is hovering over, you all that separates the best
and the rest is the downed state. I have to say I rather hate it.
Dying for me is a failure, it’s the proof that you made a
mistake, not dying again is proof you made a correction. Now maybe next week I
have a eureka moment and I never die again, but frankly I find that unlikely
and it’s a crying shame. Sigh, I hate dying.
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