First thing you need to understand about Guild Wars 2, is
that is tries its utmost to be a living breathing world. Secret World wanted to
fill you with wonder, and TOR wanted to tell you a story; Guild Wars 2 wants to
be living and breathing whether you’re there to see it or not. Quests are tied
to areas, and while there is a little handholding, there is also a time when
questing is all about finding logical outcomes. If someone is shouting ‘I need
help’ then run up to them and talk to them and you’ll likely find a quest. If
you’re going from point A to point B you’re likely to find someone who is doing
the same thing and hey they have a quest too. Like Secret World before it,
Guild Wars 2 is trying to do away with the quest hubs and trying to make it
feel more organic. They still have spots where you will always find quests, ala
their heart system on the maps, but they are only there as guides for the
immediate area. If a heart has a number 11 next to it then it is likely an area
best for level 11 characters. It allows an open feeling without having to say explicitly
level 11’s come here. Because the players level scales down, anyone over 11 can
go there and find some decent experience. In that spirit of ease, don’t forget
to type back slash wiki, that will bring you to Guild Wars 2 wiki site right
from the game.