The Juggernaut/Guardian is the old school tank. She lives and dies
fighting Bosses and hard-hitting single mobs. She has the heaviest armor, the
most mitigation, and the longest shields. Plus she gains threat primarily by
dishing out a ton of damage.
The Assassin/Shadow is the new school tank. In the vein of the Ninja
from FFXI or WoW’s Death Knight, this tank has more than a few abilities
that have to do with gaining health while dealing damage. On the other hand
this class also has the single best shielding ability Resilience/Force Shroud
is a beastly talent with the best cool down out of any defensive ability.
Then there is the Powertech/Vanguard. To be honest I don’t
remember ever playing a ranged tank before. Now it’s likely that other
games have done it before, but if they have I can’t remember a single
one. This class in an interesting one, and I haven’t really done much
with it yet, for not a few reasons I’m loving swinging lightsabers around
and haven’t gone around to ‘pew pewing’ yet. But from what
I’ve seen this class is more akin to the Juggernaut in defense and is
more about controlling the movement than any of the other two tanks.
I’ve been playing a character I made off and on who only does
Flashpoints, TOR’s version of dungeons. When I play The Old Republic, I
tend to be more concerned with story and having the most bang for my buck with
regards to leveling. Now especially that it’s gone F2P, dungeons can be
something of a crap shoot. Unless you spec your character a certain way with
regards to the legacy system, rested XP, and the 25% raise in XP you can get
from the cash shop; the leveling from Flashpoints doesn’t compare to the
experience you get from leveling through the story. But I’ve made a
special effort to make a Juggernaut who has been running dungeons constantly.
It’s nice to play her as well, because I tend not to have to
spend money on gear or anything else for that matter. I haven’t even gone
to the second planet yet. I’m hoping that I’ll be able to get to 50
and then run all the class quests in a row. They are the best part of the game
after all and waiting to do them in like getting to eat your favorite foods all
at once without having to sweat over the stove.
In any case playing flashpoint after flashpoint in a row is an
interesting case study on parties. I have started spotting how parties are
likely to go. Especially in the first few flashpoints which can be done easily
in an hour, even thirty minutes for a couple. I always take the time to say a
word or two in greeting before we start the flashpoint. It’s funny but
people’s responses to that simple greeting; it says a lot about how the
party is going to play out. People who talk usually don’t have a problem
with wipes; they’re much more laid back.
I had a party with one guy who left the party after someone asked
everyone to spacebar (move the cutscenes along) in the first flashpoint which
can run from one to two hours if the cutscenes are allowed to play out. They
weren’t rude, two of us hadn’t even spoken one way or another and
the guy still left. We quickly went on dungeon finder, got a new member and
finished up the flashpoint. I had another guy who ‘needed’ gear
outside of his class. Needing in The Old Republic basically raises the chances
of you getting a particular item, as courtesy says to ‘greed’
anything you can’t use. When questioned he said he needed it for his
companion.
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