They said it couldn’t be done. They said the 360 wouldn’t
be around long enough. They said it would take a decade. They said… a lot
of things. It has been a tumultuous last year, but BioWare and Mass Effect 3
have done what couldn’t be done. Thus there is no other choice, no game
that meant more, or will be remembered as much as Mass Effect 3, this years
Game of the Year.
When BioWare first proposed a trilogy on Microsoft’s’
Flagship console late 2005, most people were skeptical. BioWare had a giant
reputation but certainly did not have a track record for producing games at a
pace necessary for the trilogy to hold water. Even now years later the feat has
not been attempted in anything but the most simplistic of forms; SquareEnix
Final Fantasy XIII is one such example. It had been attempted before, Majesco
Entertainment tried with Advent Rising, a beautiful game coauthored by Orson
Scott Card with a vanguard musical score. Despite an Olympian effort, it
never rose above the crowd and was the final nail in the coffin for the
embattled company which would never again be a relevant console publisher.
Mass Effect hit so many high notes that a few less than stellar parts
of the game were ignored. The combat was at the time typical BioWare fare,
lacking. The inventory system was clunky and forgettable and the items could be
set into four tiers, but were otherwise utterly indistinguishable from each
other. It wasn’t even the most popular new IP on the 360 in 2007; that
distinction went to a little franchise called Assassins’ Creed. Barely
eeking out a RPG fantastic 2 million sold on the 360 and PC, it nevertheless failed
to garner much attention outside of RPG gamers until Mass Effect 2.
Though Mass Effect 2 is oft-maligned for the story elements, and
bringing too many new characters; BioWare’s nod to the Dirty Dozen added
some much needed flavor to an, at that point, vanilla take on saving the
galaxy. Until Mass Effect 2, players hadn’t understood just how bad it
would get for the galaxy they were fighting to save or how much they might have
to sacrifice. Moreover it introduced a prototype of the combat seen in Mass
Effect 3, which made great strides in quality. Introducing the darker edge in Mass
Effect 2 enabled BioWare to escape the inevitable shock that would have arisen
from Mass Effect 3 and its dark, but powerful storyline.
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