Where have all the good villains gone? I say that with the 
full understanding that a good villain is one of the hardest roles to write, a 
villain has to have purpose and conviction. But so often in video games what we 
get is little more than the mustache twirling man with an evil laugh. And even 
those villains are nothing more than shadows compared to Kefka of Final Fantasy 
VI. Kefka was a mad man who cut swathes through wannabe heroes and villains 
alike; even going so far as killing his own Emperor. The best heroes have great 
villains to battle. Where is Shepard without the Reapers, Master Chief without 
the Covenant or even the Dark Knight without Heath Ledger’s Joker? 
I played Asuras’ Wrath, the other day. Combat was 
forgettable but the story was impressive. These demigods had protected mankind 
for thousands of years. A few of them get the idea that they can rule better 
than their Emperor and so murdered him and framed one of their own. It’s not 
exactly a new story but the villains themselves were so nicely nuanced. Some of 
them merely lusted for power, while others wanted Evil vanquished no matter the 
cost. One followed out of loyalty, while another just loved the fight. Asuras’ 
struggle is reflected in the mirror of each villain’s desires. The best fight is 
against his best friend. Wearing a mask in shame, the friend makes the argument 
that Asura has already lost, and that a further struggle is pointless and will 
cost more human lives. While he acknowledges that the things done to Asura and 
his family are unforgivable, he tells Asura “next time stay dead”. His fight 
becomes more than just another revenge story, and become a fairly intelligent 
thesis on what drives us.
It’s perhaps not entirely surprising that villains are so 
forgotten when stories are written, but it’s always to the detriment of the 
story and the heroes struggle when it’s done. Heroes and Villains are always 
defined by each other; for without struggle victory is 
meaningless.
 
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