I’m playing The Secret World beta, a MMO I am
rapidly falling in love with. It’s a game that doesn’t understand the concept
of hand holding. Other than a small prologue area the game basically throws you
in the deep end and tells you to swim. Maybe it’s not the wisest of choices for
long term viability but it is rather refreshing to see a game that doesn’t
assume you’re incapable of figuring things out. I have high expectations for
Funcoms new MMO, and I look to be playing this for years to come.
It is a very interesting phenomenon; Secret
World is one of the few MMOs of the market that don’t fall into one of two
categories; the high fantasy world or the hard sci-fi world. Instead the game
falls under the urban fantasy or survival horror genre. Zombies, werewolves,
vampires, demons, ghosts, ghouls, spirits, Secret World has them all. Every
monster from culture gets face time. Most of the time, though, you’re struck by
the simple need for people to make sense of the nightmares around them and how
they try to hold together the world they love even as it breaks apart.
You start off in New England, though not the
northeastern U.S. that you’ve ever seen on an American history show or read
about in a book. Zombies have taken over a small town and the dead are giving
the living a run for their money. Enter the small town sheriff, she tasks you
with finding out what happened to her town and the mystery just keeps spiraling
from there. Transylvania, Egypt, Agartha, the game has some of the world’s most
interesting locales, including the legendary and mythical, to choose to bring
to life.
I'm afraid though
that Funcom might have made things too complicated for a lot of people. Funcom
has a reputation for less than stellar launches and The Secret World is not
your typical MMO. From crafting and investigation missions to just simple
things like skill builds; there are very few things about Secret World that are
uncomplicated. I fear that people will run into things they don't understand or
can't solve and will cry foul and say 'it's just buggy'. I've even read
previews from game journalists that point to an astonishing lack of understanding
of the game rules. Whatever people say about hand holding and the like when it
comes down to it they really just want to power level to the endgame as fast as
possible. Like SWTOR, in the long term, I feel that Funcom has created
something very special here but I don't know that most people will stick around
to figure it all out.
I quietly expect
great things from Funcoms Secret World. Expectations are funny things; they
can shape your perception for the better or the worse. Raise them up to
meteoric proportions and you are almost always disappointed but keep a firm
grasp of reality and you will rarely be disappointed. So I say this, The Secret
World looks like a dark horse challenger but has all the makings of a champion;
how is that for a firm grasp of reality.
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