I remember watching the Bourne Trilogy for the first time
and how it was a revelation to me. It was the first time in a long time that an
action movie had taken the time to write a story that was connected. There had
been movies like the Lethal Weapon series or the Die Hard series that had tried
to keep continuity and some even succeeded fairly well but the Bourne Trilogy
had done it awe-inspiring fashion, it felt like three parts of the same movie. And
others followed its lead. James Bond, the perennial womanizer, shows the loss
of the woman he loves from Casino Royale to Quantum of Solace. When I look out
on the single player market for video games I see signs of that as well from
the Halo trilogy, to Resistance, to Mass Effect, to Assassins Creed, to the
Uncharted series; developers are getting the idea that the audience loves to be
rewarded for being there step by step, from beginning to end.
Contrast that with the MMO genre, the idea that across expansions
that there could be a common storyline or thread is something that is mostly
ignored. In many ways The Old Republic is one of the shining hopes that developers
might get it. I can imagine years from now how people look at SWTOR the same
way as they look at Mass Effect. These are different animals in many ways but
with the new focus on story in MMO one can believe that change is in the air.
Developers are paying attention to weighty meaningful story development. Every
clip I watch of The Secret World shows me a level of emotion I rarely attribute
to MMOs. The story of each area shows the loss that a character felt as evil
has taken root in their homeland and the determination for the storyteller to
hold back the tide of the coming darkness. In many ways we’ll have to wait
years to see if developers have taken the hint from their SP brethren but we
can hope they do, there are few things more satisfying than the completion of a
great story and the resolving of a brilliantly written characters arc.
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