I just got finished playing a session of The Secret World, a
MMO by Funcom. In the game you’re tasked with fighting the darkness that is
sweeping the modern world, one of their taglines is ‘everything is true’, all
the monsters under your bed really do exist; essentially you’re saving the
world again. I’ve read various comments from game writers and gamers that they’re
tired of always saving the world, and that it’s so generic. But as I played The
Secret World I wondered why not save the world?
Video games are escapist, like so much entertainment these
days. Let’s face it the modern world can be a frightening place, for all of Man’s
achievements we still seem to throw rocks at either best of all. In a perfect
world, utopia, heaven, etc. one assumes that we’d just have better things to
do, but for now we like our entertainment. I think this is why we love to save
the world in our video games. We see the world changing for the good and the
bad, and we’re helpless to move the proverbial boulder up the hill. In a video
game however, we can do anything and be anything, we can throw order onto the
chaos of life; we can save the world in a video game.
I suppose part of the reason we like to save the world so
much is because it makes sense. Say the point of the game is to rescue your
kidnapped dog, after the first hundred bad guys you mow down how likely is it
that big bad boss really thinks it’s worth it to keep your dog? But if the big
bad boss is trying to rule the country, or the world, or the galaxy, or the
universe what does he care that you mowed down a hundred hundreds of his men?
I like to save the world, not afraid to say it. It’s a lot of
fun to save the world. So save the world
again and keep on saving the world; who knows it might translate into real life, stranger things have happened.
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