Halo brought us the so called Legendary difficulty. Less
about bragging rights, legendary mode was the only way to see the best and most
in-depth ending in each game. In Halo 3, it was even the only way you knew that
Cortana and Master Chief survived, every other difficulty mode had them dying valiantly
saving the galaxy. Of course as ever, the question always comes back to, ‘is
the juice worth the squeeze’. Difficult games have to walk a line on difficulty
versus reward. Games like Dark Souls arguably are hard for hard sake, which is
one way to make a game but certainly not the only way. Games like the MMO, The Secret
World dare you to solve quests by intuition and clue finding, though whether or
not the game space really wants things difficult is always a question on the
minds of developers. While Dark Souls was certainly both a critical and commercial
success making a game hard has backfired more than once for a company. On the other
hand when Ninja Gaiden III was made easier, the result was a far lower review
score aggregate than its predecessors. As
House used to say ‘Everybody lies’, certainly the popular school of thought is
that games are too easy but when the rubber hits the road, hard games are often
decried as ‘cheap’.
In the end perhaps developers are just better off trying to
make a game great, rather than focusing too much on the difficulty level,
certainly it seems easier. Still I hope that hard mode isn’t forgotten as games
become more and more about the bottom line. Difficult games carry a pride all
their own, a reward for a job well done that is subtle as it is ethereal. At
times in life one wonders if we chose the easy mode because we thought the hard
choices were undoable or unwinnable. Difficult times are inevitable in games
and in life; let us never forget it.
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