I just finished playing the open beta of Tera Online. Last
week I played say ten hours of Witcher 2, and I am stumped. While I enjoyed my
time in Witcher 2, I was struck by how strongly I disliked the combat. The
story was all well and good but the combat was irritating at best, and downright
annoying at worst. I suppose certainly after Mass Effect 3 and its rather
impressive combat I should be expecting a bit of a letdown. But here’s the
thing I just finished playing Tera Online as well. See now Tera has combat to
die for. It’s quick and agile and standing around clicking tab bars is the
fastest way to see a sign asking you to pull your head out of your… well at
least something asking you where you want to resurrect your character. And I
was bored to tears, the combat was excellent and I couldn’t quit fast enough;
the combat was the best I’ve ever seen in a MMO but its story was like being
warped back to vanilla WoW. And there’s the rub, on one game combat made me
lose interest and yet on another game the lack of story brought me to tears. So
I ask, what matters most; story or combat?
I played Kingdoms of Amalur: Reckoning and I was struck by
the fact that the combat no matter how sweet couldn’t hide the fact that the
story bored me to tears. And people come on its not 1999, we can have fully
voiced heroes; it’s not the end of the world. I like to read, I’ve said that
before, but in a video game having the hero never speak is such a killjoy.
There is something about having your hero, your avatar, speak that completely
changes the game experience; it makes it great in a form that is unique to
games.
Recently the oft-maligned MMO Star Wars the Old Republic
showed that people were willing to sit down to see and hear a great story, even
if the combat was old fashioned. And yet time and time again comments made around
the waterhole known as the Internet indicate that people think we’re long
overdue for a new combat system. I have heard more than a few developers wonder
why the FPS genre can ship out the same controls they’ve been using for ten
years and yet somehow the MMO market needs new and improved controls. As John Crichton
once said “Yes, it's new, it's improved, it's the finger of friendship! $19.95!
But wait kids, there's more.” I feel like I’m getting the snow job, but its
gamers throwing the snow about. Unless we’re suddenly in the age of Virtual
Reality, somehow I don’t think controls are ever going to be much different
than they are now. We still like the keyboard and mouse on the computer, but
we’ll settle for the touchscreen in a pinch. Consoles also like to innovate
with motion controls but we need our old standbys in game pads. Innovation for
innovation’s sake is overrated. When we need it they will build it, let’s for
now just work on refining what works.
So where do we go from here. Do we move to Witcher 2, story
oriented with average combat and RPG elements? Do we move to Mass Effect 3 with
a balance of both story and combat? Do we move toward Dragon’s Dogma and its
combat system that would look good on its more action based brethren? In the
end it’s the wallets of gamers that will decide. I for one am very interested
to see what they say.
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