We’re all guilty of it, whether we admit it or not; the
grass always looks greener on the other side. The last few days the talk of the town, so to speak,
has been on Elder Scrolls Online. It’s the next big thing they say, the third
great MMO of the decade after SWTOR and Guild Wars 2; what it really is,
however, is one great big hype.
It’s amusing really, not a week ago they were singing the
praises of Guild Wars 2 like it was mana from heaven, all the more amusing
because most of them wouldn’t have given the first Guild Wars the time of day. And of
course five months ago it was The Old Republic. Writers like gamers, can
sometimes be caught up in the possibilities and be blinded by hope. I suppose
it’s not a bad thing, Hope is one of the great things about Mankind; the hope
for a brighter tomorrow. It’s funny though for all the good cheer about this
announcement, even over the booing from those who feel Bethesda has bitten off
more than it can chew, no one is asking the simple questions. How can a studio
known for buggy launches, tepid combat, and weak tea story hope to make a good
MMO? It’s not an easy question to ask, instinctively people want to believe
that good things will happen but this is huge risk for a company that is
fiercely independent. This game will likely be fairly good, but it is highly
unlikely it will be what everyone wants it to be, for no such consensus exists.
In our rush to jump ship from one game to another, more realistic
expectations could go a long way into softening the blow when a game doesn’t
become exactly as we envisioned it, a dream it was never going to become
anyways.
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