I love Mass Effect. I love the ending, I love the journey,
and I love the beginning. I’m a science fiction geek. However many books you’ve
read I’ve read more. The vast majority of those books were, the until recently,
rather niche genre generically called Sci-fi/Fantasy. Back in the day when
Mystery novels had their own section, as did Biography and Romance, Fiction and
non-Fiction; there was Sci-Fi Fantasy. We didn’t even get separate shelves to
house both genres. To further my habit I had to wade through shelves and
shelves of lesser books, to get to the diamonds in the roughs; worlds agleam in
all the best that Man could be. Heinlein, Asimov, Tolkien, Clarke, Bova,
Jordan; they were my philosophers and guides.
It’s no great surprise then that I became enchanted with the
RPG. Fighting the good fight, saving the world from Kefka, sailing the seven
seas; I was hooked from the word Go. Time
passed and then came the Dreamcast. Grandia II and Skies of Arcadia gave me
story and the vast worlds to enjoy them. Then came the Xbox and I was hard put
to find them, all my friends had the shiny PlayStation that had killed my
Dreamcast, but I stuck with it for Morrowind, and smaller niche jewels until
finally Knights of the Old Republic. Oh I knew who Bioware was but I didn’t
really play Baldur’s Gate, too much for the Nerds, I was a Geek damn it all, I
didn’t need PC’s! Then came Jade Empire, and I knew I had found something worth
following. Then the 360 was released and lesser games came out but nothing
particularly memorable until Mass Effect.
Even from the beginning Bioware said they’d make a trilogy.
Back then the Xbox had barely survived five years and nobody gave the 360 much
chance of seeing many more years than that. With a two year cycle the chance of
Bioware completing a trilogy on a single system seemed far and remote. The demo
came out at E3 and the combat was weak, the sounds were panned, and it seemed
all hope was lost but they remembered Halo and said don’t count them out just
yet. And Mass Effect came out in November 2007, running out against that small
game called Assassins’ Creed. Three bets on who came out ahead and the first
two don’t count. Then Bioware joined with a small company on a meteoric rise
called Pandemic, then rolling into a venture capital firm, before being bought
by little old Electronic Arts of “challenge everything” mantra. Before you
could blink, a company that had barely made a game or two every five years
threw out Dragon Age: Origins and Mass Effect 2. It wasn’t so long ago that not
even in the dreams of dreams of video game CEO’s would the billion dollar mark
be achieved, before the days of the billion dollar quarters for Blizzard
Activision and the monstrous annual tallies of 20 million sold Call of Duty’s,
that a RPG not called Final Fantasy would sell multiple millions was virtually
unheard of.
RPG’s are video games best examples of the uniqueness in
which superiority can be achieved over movies and books. They are extensive in
length and quality. They are the most harshly reviewed genre in all of video games, because they do one thing better than just about anything else,
they tell a story. Yes the Bungie and Naughty Dogs of the world are changing
the face of video games but for now; they are the exceptions that prove the
rule. Tell me the story of Call of Duty 4, Dead or Alive 3, Ninja Gaiden, God
of War, or Gears of War. The graphics may get better but by and large video game
stories are remarkable for how lousy the stories of the most critically
acclaimed and commercially successful stories have been over the last ten
years. Things are changing but a far slower pace than the graphics of the newest
AAA title.
Bioware dared to say story will not only matter, but you’ll
never ever forget it. They dared to say yes sometimes our combat is weak (Mass Effect
and KOTOR I’m looking at you, you’re successors made you look like ugly
stepchildren), but our story is second to none. Their success in doing so has
made them targets that were only hurt by the fact that their heads were making
the PR circuits spilling BS wherever they went. On a side note video game CEO’s
please shut up you ain’t the biggest fish in the sea or the smartest. Talking
smack about Final Fantasy, Bioware shame on you; and Bobby come on Activison
could practically teach a class on how to kill the golden goose (Guitar Hero,
Tony Hawk, Spiderman, Call of Duty, don’t think we haven’t noticed the review
scores dipping).
Let’s be perfectly honest the number of companies that can
come up with a coherent story, you can count on one hand. Bioware, Bungie,
Naughty Dog, Rockstar, and then the list of companies go cold. Sometimes a
company like Remedy will hit gold a la Max Payne or Alan Wake but consistently
good story telling is hard to find. It's telling that our industry sells tens
of millions of copies of COD/Battlefield
and Madden every year and they get glowing reviews, while an rpg’s like
Dragon Age 2, Mass Effect 3, Witcher 2, etc, etc, get penalized for the
smallest things. Just take a quick gander at reviews of rpg's and you'll notice
that they consistently score five or so points on average lower than games of
similar technical skill. RPG's generally take half again as long as normal
games and sell less than the big budget AAA titles, even the best ones (ME Trilogy,
Dragon Age, Final Fantasy, etc.)
Even rpg's like Skyrim with weak stories can slide by showing
great graphics, it's not that story is dead it's simply that it doesn't sell
games. Much like the big popcorn movies of summer, the video game industry is
inundated with shooters, sports games, action games, and fighters. I hate the
ending of Memento, couldn't stand that movie for it. And yet not once did I
believe that the movie wasn't an impressive achievement. I read fantasy and
sci-fi and lately, some of my favorite authors are writing little more than
romance novels cloaked in supernatural fiction. It's completely irritating to
me, but the fans want it and so the writers write it, but I still love the
authors, even if I only read their early stuff.
What I'm trying to say is that this is not a popularity
contest, video games are tethered enough as it is by the business model, what
does a video game writer take from the hateful speech of the last month against
Bioware? How many writers do you think thought to themselves it ain’t even
worth the hassle? Actions have consequences; they reverberate long after we've
forgotten them. How has this last month helped the video game industry at all?
If we don't like you're ending we'll shout it from the rooftops until you do
what we say? If you didn't like the ending fine, that's your right. But
remember there are only a few companies that even care about you enough to
write a good yarn. Did this last month gain you any more companies or help
chase them away?
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